Kerbal Space Program

Kerbal Space Program

RevReese Oct 23, 2016 @ 9:24am
Contract to test engine while splashed down...
Hi, I am fairly new to KSP and have picked up a contract to test the new swivel engine "while spashed down".
The problem is, the second the engine hits the water, it is destroyed so I cannot complete the contract.
Has anyone else had this mission and if so, how did you complete it?
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Showing 1-15 of 19 comments
crossed Oct 23, 2016 @ 9:34am 
Well I guess it explodes because of the high speed impact?
Use parachutes or the rocket itself to slow down your fall and gently touch down on the water and it'll stay in one piece.
maj.solo Oct 23, 2016 @ 9:37am 
also, I tested this, if u need to test a svivel engine splashed down you can take of by staging and burning the svivel , open parachutes, splash down, edit the staging sequence on the lower left, the press space bar again ... and the test will be completed , so no need to lift 2 svivel engines from launch pad.

So remember this, like test a thumper booster at 200K altitude, even if it is empty, edit the staging sequence and fire it again.
RevReese Oct 23, 2016 @ 9:49am 
Thank you for the replies!

Originally posted by majin buu:
Well I guess it explodes because of the high speed impact?
Use parachutes or the rocket itself to slow down your fall and gently touch down on the water and it'll stay in one piece.

I have just one Mk16 parachute, which slows me right down before impact but will try adding some radial parachutes too and see what happens.


Originally posted by maj.solo:
also, I tested this, if u need to test a svivel engine splashed down you can take of by staging and burning the svivel , open parachutes, splash down, edit the staging sequence on the lower left, the press space bar again ... and the test will be completed , so no need to lift 2 svivel engines from launch pad.

So remember this, like test a thumper booster at 200K altitude, even if it is empty, edit the staging sequence and fire it again.

That sounds like it should work! I will try that too!

Thanks again! :)
Takamiki Oct 23, 2016 @ 9:57am 
when landing in water due to how weird the physics are landing in water is more dangerous then on ground, so try to get your speed down to less then 7 m/s.
also for future referance when landing a tall vehicle in water do not land it up right, get it sideways and parallel as possible, because even if you you land well under 7 m/s upright after the parachutes are gone the rest of the craft up top will fall and it will destroy things (found this out the hard way)
Last edited by Takamiki; Oct 23, 2016 @ 9:57am
RevReese Oct 23, 2016 @ 10:02am 
Originally posted by Takamiki:
when landing in water due to how weird the physics are landing in water is more dangerous then on ground, so try to get your speed down to less then 7 m/s.
also for future referance when landing a tall vehicle in water do not land it up right, get it sideways and parallel as possible, because even if you you land well under 7 m/s upright after the parachutes are gone the rest of the craft up top will fall and it will destroy things (found this out the hard way)

Thanks for the tip! I will bear this in mind for the next launch!
AlexMBrennan Oct 23, 2016 @ 10:07am 
when landing in water due to how weird the physics are landing in water is more dangerous then on ground, so try to get your speed down to less then 7 m/s.
Or try to land with the more sturdy command pod first - e.g. place the thruster on top of the rocket (nozzle facing up), and attach the parachute to the nozzle instead of the top of the command pod.
RevReese Oct 23, 2016 @ 10:13am 
Originally posted by AlexMBrennan:
when landing in water due to how weird the physics are landing in water is more dangerous then on ground, so try to get your speed down to less then 7 m/s.
Or try to land with the more sturdy command pod first - e.g. place the thruster on top of the rocket (nozzle facing up), and attach the parachute to the nozzle instead of the top of the command pod.

Thanks, will try this too! I can't believe how many different ways there are to achiveve your goals in KSP, I just need more practice I think! ;)
Takamiki Oct 23, 2016 @ 10:30am 
Originally posted by RevReese:
Thanks, will try this too! I can't believe how many different ways there are to achiveve your goals in KSP, I just need more practice I think! ;)
you can do alot of things in KSP all it takes is imagination and detications those and either/and alot of calculation or explosions. there is even a person who made a glider out of an asteroid and brought it back to Kerbin and landed it safely (after multiple tries/failures)
RevReese Oct 23, 2016 @ 10:52am 
Originally posted by Takamiki:
Originally posted by RevReese:
Thanks, will try this too! I can't believe how many different ways there are to achiveve your goals in KSP, I just need more practice I think! ;)
you can do alot of things in KSP all it takes is imagination and detications those and either/and alot of calculation or explosions. there is even a person who made a glider out of an asteroid and brought it back to Kerbin and landed it safely (after multiple tries/failures)

Wow! now that i would like to see! :) I am still getting to grips with the game and a few select mods and hearing about the different things you can do is inspiring!
ghpstage Oct 23, 2016 @ 11:01am 
Another method of carrying out splash down tests is to build a rocket/jet propelled trolley, then 'launching' on the runway, driving it off the end of the runway and carrying on into the sea.
RevReese Oct 23, 2016 @ 11:27am 
Originally posted by ghpstage:
Another method of carrying out splash down tests is to build a rocket/jet propelled trolley, then 'launching' on the runway, driving it off the end of the runway and carrying on into the sea.

Brilliant! that should be fun! :D
Corinthas Oct 23, 2016 @ 11:34am 
This is why the contracts are so annoying. They often make no sense at all.
Flavourfish 100 Oct 23, 2016 @ 12:21pm 
Originally posted by RevReese:
Originally posted by AlexMBrennan:
Or try to land with the more sturdy command pod first - e.g. place the thruster on top of the rocket (nozzle facing up), and attach the parachute to the nozzle instead of the top of the command pod.

Thanks, will try this too! I can't believe how many different ways there are to achiveve your goals in KSP, I just need more practice I think! ;)
.
Flavourfish 100 Oct 23, 2016 @ 12:21pm 
Originally posted by SPACE!:
Originally posted by RevReese:

Thanks, will try this too! I can't believe how many different ways there are to achiveve your goals in KSP, I just need more practice I think! ;)
.
.
ghpstage Oct 23, 2016 @ 12:29pm 
Originally posted by RevReese:
Originally posted by ghpstage:
Another method of carrying out splash down tests is to build a rocket/jet propelled trolley, then 'launching' on the runway, driving it off the end of the runway and carrying on into the sea.

Brilliant! that should be fun! :D
There are only two obstacles in KSP, physics and your imagination.
In this case you can even drop the wheels and use girders to fashion a rocket driven sled that rides on girders, or you could build a seaplane, use multiple parachutes as already mentioned or go for a part or fully powered landing, or any number of other things.

Rockets on wheels are also a popular choice for science buggies with which to gather science across the KSCs many ground sub-biomes.
Originally posted by Corinthas:
This is why the contracts are so annoying. They often make no sense at all.
Indeed they frequently make no sense whatsoever, and many of the ones that look like they do make sense turn out to be a lot more difficult than they look while paying out peanuts. But some of the silliest ones, like rescuing kerbals from inclined or retrograde solar orbits, getting ore from the surface of Eve to Gilly, taking tourists on a suborbital trajectory to the sun, or moving class E asteroids half way across the system can be the most interesting to try!
Last edited by ghpstage; Oct 24, 2016 @ 5:39am
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Date Posted: Oct 23, 2016 @ 9:24am
Posts: 19