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Zgłoś problem z tłumaczeniem
N-body physics would be cool too.
Going interstellar would be nice.
I'd also like to see a better contract system. The current one feels a little too random, and encourages some odd behaviors. For instance, one shouldn't dock together one's spacecraft for the long term due to how base expansion contracts work. Or if one is really putting a satellite up for a client, have me transfer control of that satellite over to complete the contract--It's their satellite now, not mine. And the game's idea of how best to build infastructure rarely matches my own.
P.S. I'd also like to be able to write the names of spacecraft on the spacecraft more easily. I've made 270+ individual flags to accomplish the same thing--although not all ships have parts that have a flag.
Thank you for your advice on the airbrakes, I am having trouble opening the cfg. file but I'll figure it out.
No I actually love KSP for what it is but I am also allowed to speak my mind about how I would like to change it. I don't want a new game exactly, I just want an improved version. This thread is about making KSP better. Yes Mods are great but I am talking about changing the base game.
Thank you all for your suggestions. Keep them coming!
Right click>Open with>Notepad.
TBH I don'tthink multiplayer is possible in this engine. The game already struggles with some complex rockets.
Also I would love a 360° panorama camera, instead of a 2x180° camera. Its particularly annoying in orbit.
https://forum.kerbalspaceprogram.com/index.php?/topic/155178-140-15x-analog-control-continued-use-your-mouse-as-a-joystick-v213-2017-jun-25/
Hold ALT and scroll your mouse wheel. Not sure it will reach 360 degrees but you can certainly make awful huge FoVs with it. At some point it freaks out from memory.
- n-body physics
- all celestial bodies made of dustructable voxels and orbit on real physics (not rails)
- a computer that can actually run that
You probably already have one. The Principia mod does n body physics with planets that are not on rails. The only thing missing from the equation is planet surface deformation and a mod for that was started but halted due to the manner in which KSP does things not playing too nicely with it.
If they (Squad) had considered surface deformation important enough in early development, they could no doubt have done it but there were many fish to fry and krakens to be slain at the time those decisions were being made no doubt.
Edit: This is what happens if you install Principia alongside Kopernicus in the stock system and don't "fix" the orbits.
https://steamcommunity.com/sharedfiles/filedetails/?id=1130227951
Principia contains a fix for this but it disables if Kopernicus is installed working on the assumption that you are modifying the system with it but Kopernicus can be used to great effect for making certain aspects of the stock system better.
https://steamcommunity.com/sharedfiles/filedetails/?id=1571610535
Also, symmetry support for the multipoint connector/micronode (I really have no idea why they made those two parts work differently from all the rest)
There's been too many times when I need to cover up a hole and a triangle would do the job. The Making History stuff sort of works. Small hardpoints work too if they're rotated, but still.
Proper triangles please.
It doesn't look like the developer of RSS will go past 1.3 which lacks steam workshop support and all the fun stuff. This is why I hate mods that rely on other mods, they don't all update at the same time and some of them never do...
The ability to quickly switch from any facility, to any other facility.
Too soon?