Kerbal Space Program

Kerbal Space Program

PlaneNerd 20 listopada 2018 o 14:00
What would you like to see in KSP 2?
1) Better engine
2) The ability to attach parts to moving surfaces. (for example, have a hinge which you can attach a wing to so that you can deploy/change the angle of attack on the wing)
3) Faster moving air brakes and other moving control fins so that you can create BFS/starship style re-entries.
4) More Terrain Modeling
5) Ability to assemble parts on other planets once you have delivered them.
6) 2nd game play mode with full sized solar system and accurately scaled parts and thrust. (this would involve changing the fuel density to make it more realistic.
7) Telescopes which can be used to capture images of the KSP solar system
8) Integrated Mechjeb
9) Flight path/flight planer computers like the FMS of airplanes
10) Ability to set tasks for vehicles and let them run with AI. For example, tell a rover to go mine at a predetermined location and then return to base while you control a different rocket.
11) Have vehicles be impacted by relativity equations, not just Newtonian ones.
12) More part attachment options.
13) Better air-frame modeling.
14) New parachutes
15) More faring options.

Who else has any ideas?
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Wyświetlanie 1-15 z 81 komentarzy
Jupiter3927 20 listopada 2018 o 14:38 
Kerbal Engineer Redux would be nice to have stock.
N-body physics would be cool too.
Going interstellar would be nice.
andylaugel 20 listopada 2018 o 14:54 
Give me better tools for building bases on other worlds. It's not that easy to find level places to build on, and the stock parts aren't exactly intended for long-term habitation.

I'd also like to see a better contract system. The current one feels a little too random, and encourages some odd behaviors. For instance, one shouldn't dock together one's spacecraft for the long term due to how base expansion contracts work. Or if one is really putting a satellite up for a client, have me transfer control of that satellite over to complete the contract--It's their satellite now, not mine. And the game's idea of how best to build infastructure rarely matches my own.

P.S. I'd also like to be able to write the names of spacecraft on the spacecraft more easily. I've made 270+ individual flags to accomplish the same thing--although not all ships have parts that have a flag.
Ostatnio edytowany przez: andylaugel; 20 listopada 2018 o 14:57
PlaneNerd 20 listopada 2018 o 15:14 
Początkowo opublikowane przez RoofCat:
(3) - you can do that changing settings in airbrakes cfg file "actuatorSpeed = 20"
(10) - you should be able to do that using kOS

Half of your suggestions make me think you actually want a different game.

KSP is flight sim. Little Felipe was playing with amateur rockets and little green figures attached to them. Trying to make them fly and explode. He wasn't playing doctors or shopkeepers with those.

Thank you for your advice on the airbrakes, I am having trouble opening the cfg. file but I'll figure it out.

No I actually love KSP for what it is but I am also allowed to speak my mind about how I would like to change it. I don't want a new game exactly, I just want an improved version. This thread is about making KSP better. Yes Mods are great but I am talking about changing the base game.

Thank you all for your suggestions. Keep them coming!
Chibbity 20 listopada 2018 o 15:26 
Początkowo opublikowane przez PlaneNerd:
Thank you for your advice on the airbrakes, I am having trouble opening the cfg. file but I'll figure it out.

Right click>Open with>Notepad.
PlaneNerd 20 listopada 2018 o 16:21 
Początkowo opublikowane przez RoofCat:
Początkowo opublikowane przez PlaneNerd:
Thank you all for your suggestions. Keep them coming!
there is a whole pinned Megathread topic devoted to KSP Development on this forum. It's strange you didn't notice, it's somewhere on top.

Well there were suggestions you could probably make "offline multiplayer" adding something like missions a few times... So the success rate isn't great one way or another.

TBH I don'tthink multiplayer is possible in this engine. The game already struggles with some complex rockets.
Катя Мяу <3 22 listopada 2018 o 9:30 
I would love it, if you were able to control the ships with the mouse, instead of WASD keys. This is especially annoying for planes, where the atmosphere makes quick turns very punishing and unforgiving. Holding down left mouse button for turning the ship would make smooth adjustments much easiers.
Also I would love a 360° panorama camera, instead of a 2x180° camera. Its particularly annoying in orbit.
Manwith Noname 22 listopada 2018 o 12:20 
Początkowo opublikowane przez ⎛⎝(ツ)Cata Cauda(ツ)⎠⎞:
I would love it, if you were able to control the ships with the mouse, instead of WASD keys.

https://forum.kerbalspaceprogram.com/index.php?/topic/155178-140-15x-analog-control-continued-use-your-mouse-as-a-joystick-v213-2017-jun-25/

Początkowo opublikowane przez ⎛⎝(ツ)Cata Cauda(ツ)⎠⎞:
Also I would love a 360° panorama camera, instead of a 2x180° camera. Its particularly annoying in orbit.

Hold ALT and scroll your mouse wheel. Not sure it will reach 360 degrees but you can certainly make awful huge FoVs with it. At some point it freaks out from memory.
Operation40 22 listopada 2018 o 18:19 
my wish list:
- n-body physics
- all celestial bodies made of dustructable voxels and orbit on real physics (not rails)
- a computer that can actually run that

Manwith Noname 22 listopada 2018 o 19:15 
Początkowo opublikowane przez Operation40:
- a computer that can actually run that

You probably already have one. The Principia mod does n body physics with planets that are not on rails. The only thing missing from the equation is planet surface deformation and a mod for that was started but halted due to the manner in which KSP does things not playing too nicely with it.

If they (Squad) had considered surface deformation important enough in early development, they could no doubt have done it but there were many fish to fry and krakens to be slain at the time those decisions were being made no doubt.

Edit: This is what happens if you install Principia alongside Kopernicus in the stock system and don't "fix" the orbits.

https://steamcommunity.com/sharedfiles/filedetails/?id=1130227951

Principia contains a fix for this but it disables if Kopernicus is installed working on the assumption that you are modifying the system with it but Kopernicus can be used to great effect for making certain aspects of the stock system better.
Ostatnio edytowany przez: Manwith Noname; 22 listopada 2018 o 19:21
AlexMBrennan 22 listopada 2018 o 19:21 
Support for multiple symmetry planes and/or axes. For example, it should be possible to directly place the landing legs in the following example without having to first build a subassembly.
https://steamcommunity.com/sharedfiles/filedetails/?id=1571610535
Also, symmetry support for the multipoint connector/micronode (I really have no idea why they made those two parts work differently from all the rest)
Ostatnio edytowany przez: AlexMBrennan; 22 listopada 2018 o 19:28
Toastie Buns 23 listopada 2018 o 3:14 
Triangles, that what I need. Little right angle triangles.

There's been too many times when I need to cover up a hole and a triangle would do the job. The Making History stuff sort of works. Small hardpoints work too if they're rotated, but still.

Proper triangles please.
Mightylink 23 listopada 2018 o 13:57 
I would love to see much better graphics and more realistically sized planets, I know you can do that with mods but they are very incompatable and never work properly with each other. If this was all base game it would be so much smoother.

It doesn't look like the developer of RSS will go past 1.3 which lacks steam workshop support and all the fun stuff. This is why I hate mods that rely on other mods, they don't all update at the same time and some of them never do...
Ostatnio edytowany przez: Mightylink; 23 listopada 2018 o 13:59
mar4uder 24 listopada 2018 o 20:58 
A memorial wall showing the names of dead Kerbalnauts.

The ability to quickly switch from any facility, to any other facility.
76561188078797539 25 listopada 2018 o 0:32 
Integrated spyware, so people have that much harder time detecting it.

Too soon?
ee 25 listopada 2018 o 2:17 
better flight model
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Data napisania: 20 listopada 2018 o 14:00
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