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They can't plant flags on planets either, or conduct science research in the mobile lab.
yeah I know all this, thats why its a fun challenge. But there are plenty of tech tree mods that are like this. I'm just looking for the best stock one, as there's lots of options.
You can make lots of science without crew reports, eva, surface samples, or resetting your experiments. The whole point is to be forced to explore the solar system a bit with probes before you can send kerbals there, which in a progression sense I find fun.
https://forum.kerbalspaceprogram.com/index.php?/topic/196589-1123-unkerballed-start-v131-happy-new-year-jan-01-2022/
https://forum.kerbalspaceprogram.com/index.php?/topic/181013-ksp-18-112-probes-before-crew-pbc-version-293/
https://forum.kerbalspaceprogram.com/index.php?/topic/174731-1123-tetrix-techtree-217-and-simplex-techtree-127/
I don't and have not used any, I'm just aware they exist.
Edit: There are others too, I just posted the ones that are marked as working with the latest version of the game. That doesn't mean the others don't work, they probably do but...well, I'd be here all day posting links.
Thank you this is to do with what I asked.
In regard to other people saying "probes r hard" this isn't what I asked. I know how to play the game thank you, I just want a probed start where I unlock manned flight 1/4 or so into the way of the tech tree.
In other news, I've decided upon trying this mod (unkerballed start) https://forum.kerbalspaceprogram.com/index.php?/topic/196589-1123-unkerballed-start-v131-happy-new-year-jan-01-2022/
However, the "ultimate" experience for a probes before crew game is definitely RP-1, from Realism Overhaul.
As an alternative flavour, sometimes it would propel the flag into space.
Fun times