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Advanced Jet Engine
B9 Aerospace Procedural Wings
Sigma Binary
Community Category Kit
Community Tech Tree
Connedted Living Space
Contract Configurator
Custom Barn Kit
Deadly Reentry
Sigma Dimensions
Dmagic Orbital Science
FASA
Ferram Aerospace Research
Firespitter Plugin
FShangar Extender
rpm
Kerbal Engineer Redux
Kerbal Joint Reinforcement
Kopernicus
KSP-AVC
KW Rocketry
mMechjeb 2
Modular Flight Integrator
Module Animate Emissive (from kw rocketry)
Munar Rover Wheel
Final Frontier
Planetshine
Principia
Procedural Fairings
Procedural Fairings for everything
Procedural Parts
RCS build aid
Real Chute
Real Fuels
Real Heat
Realsim Overhaul
Real Plume
Real Solar System
Remote Tech
RP-0
RSSEx
RSSEx textures (different mod?)
RW Saturable
Scansat
Sigma Dimensions
Smoke Screen
Solver Engines
Stage Recovery
SVT
SXT
Test Flight
Texture Replacer
Through the eyes of a kerbal
Kerbal Alarm Clock
Ven Part Revamp
and there's tac, kis kas and sep
Sigma dimensions and 10x Kerbol are both for scaling the solar system then you also have realism overhaul and real solar system.
Conflicting mods will normally stop the game from starting.
You'll spend more time tweaking and troubleshooting them than actually playing the game.
Then, even when you finally get everything exactly how you want it and it's working; you'll just find another mod to stick in there and muck it all up again.
I’m pretty sure they work on the stock system and aren’t needed for RSS / RO.
And I don't mod in the middle of a save
The game can't be better if you're not playing it.
That's like tastier food no one is eating, what's the point?
Please. Debugging C# and writing config files is an integral part of the gameplay. In fact it can be as entertaining(if not more) as launching rockets. Troubleshooting modded games is a good alternative to the boredom that is stock game. Besides, someone has to submit bug reports and patches, so other may enjoy the game, right?
Mods, like everything in life are best enjoyed in moderation.