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Its thus so realistic, some university's used KSP as learning tools for their aeronautica students, and thus SQUAD made even a educational version to cater classroom usage.
In that regard the game is pretty realistic, and dont let the cartoony look fool you.
But dont think if you mastered KSP, you can apply for a job at JPL
There are however mods that make the game much more realistic. Realism Overhaul is a compilation of those if you wanted to look them up. Not sure if Principia is listed as part of that but that's very much worth checking out too.
Space itself in KSP is a true vacuum, so solar wind and the force of light have no effect on spacecraft. Additionally, orbits won't decay as long as you are above a body's atmosphere (Karman line), so exospheric drag and the effects of gravitational anomalies aren't modeled either.
The major Joolian moons are so massive compared to their size and their real-life counterparts that one of them, Val, would be ejected from the Joolian system after a few orbits if they weren't on fixed rails....
Rockets themselves are a collection of parts flying in formation. All engines have a 100% throttle range, unlimited starts, and run no risk of suffering flame outs from fuel line vapor. All fuel is hypergolic for some reason, and has no inertia/slosh.
Despite all of this, KSP is still the best space sim currently in existence.
https://steamcommunity.com/sharedfiles/filedetails/?id=1130227951
Yeah, crafts are really just a bunch of parts flying in formation. Joints will perpetually remain in the elastic state until they aren't, in which case they immediately snap apart. Parts themselves seem to be made out of extremely brittle explodium, which will resist any deformation until it's impact tolerance is exceeded. Once its impact threshold is exceeded the explodium shatters apart and spontaneously combusts, producing an explosion. Explodium is also aparently very heat tolerant... up to a certain point before it once again spontaneously combusts.
I'm pretty sure most parts in the game are made out of an explodium-asbestos composite....
Definitely mods like FAR can make this better. Realism overhaul and mods like Principia can add things like real scale solar systems and n-body mechanics. It's all about how much realism is most fun for you. I think stock KSP strikes a pretty reasonable balance for most players, and you will definitely learn quite a few things about how orbital mechanics work.
You had a couple of these odd questions the last few days. It seems like you bought the game expecting it to be just another LEGO set and just then realized that you need to learn the physics aspect as well. That's why you want to know if it is "addictive" or "realistic" because you hope that any of the answers will give you enough vigor to actually do more than a few funny explosions on the launchpad.
But the real answer is that you need to start learning how to play the game either by playing the tutorials or watching the tutorial videos by Scott Manley or anyone else. If you really despise the whole physics aspect then maybe it's just not your game. And no amount of answers how much other people are addicted or drawn to the physics you don't like will change that.
Like, how do their necks not immediatly snap? Or is that just a ballon filled with hot air?
I wish I could dissect Kerbals, just to see whats inside that head.
That's Bop, and that's why Principia makes Bop's orbit retrograde. I believe some of the commits for that mod refer to "retrobop", because eggrobin has a quirky sense of humour.
In general though, yes. KSP is as realistic as something that's meant to be fun to play allows. If you want, the usual mod-set is RSS/RO with Principia if you want to turn it into "NASA Simulator 2019". You may also want some part-mods to go with it. Just be careful what you wish for, because you might just get it, and a Moon landing is very much harder than a Mun landing.
Unless it detects the Kopernicus plugin.
Edit: ...but it's Vall that gets ejected, see the screenshot above.