Kerbal Space Program

Kerbal Space Program

user22220 Apr 26, 2021 @ 4:51pm
Frustrated, KSP inconsistent functionality/execution of parts and mods
Mods don't work, mods don't work with other mods, parts won't join, parts pass through each other, etc. It would be nice to know what parts and mods are truly compatible with each other. it seems That the last few updates have have made KSP less playable. Sometimes spending an hour trying to put things together, getting nowhere. Example: Advanced Grabber hasn't work for at least three months. It does not grab or puncture anything at any velocity. Put a cargo hold with an opening ramp on the nose of a spacecraft to capture space junk. I got the space junk inside and closed the ramp but as soon as the space craft moved the space junk passed through the side of the cargo hold. No fun, frustrated, giving up for now. Leaving KSP on my computer for now but it isn't worth the storage space it is occupying.
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Showing 1-9 of 9 comments
MechBFP Apr 26, 2021 @ 5:43pm 
Sounds like you aren't managing your mods properly. Backup you saves, then uninstall from Steam, then manually delete your entire "Kerbal Space Program" folder under the steam folder, then reinstall. Depending how many mods you have you could try to get the old saves working again but you are honestly probably better off playing the game stock so you understand what works VS what you screwed up yourself.
Last edited by MechBFP; Apr 26, 2021 @ 5:43pm
SKULL Apr 26, 2021 @ 9:46pm 
I am currently doing a clean installation. I play with some popular mods and after 1.11.2 I had a lot of problems here, but I believe the best is that.

I had problems even with Stock contracts not working ...

If it doesn't work with a clean installation then I will know that the problem is in the game itself. (very unlikely)
SKULL Apr 26, 2021 @ 10:08pm 
Originally posted by user22220:
Mods don't work, mods don't work with other mods, parts won't join, parts pass through each other, etc. It would be nice to know what parts and mods are truly compatible with each other. it seems That the last few updates have have made KSP less playable. Sometimes spending an hour trying to put things together, getting nowhere. Example: Advanced Grabber hasn't work for at least three months. It does not grab or puncture anything at any velocity. Put a cargo hold with an opening ramp on the nose of a spacecraft to capture space junk. I got the space junk inside and closed the ramp but as soon as the space craft moved the space junk passed through the side of the cargo hold. No fun, frustrated, giving up for now. Leaving KSP on my computer for now but it isn't worth the storage space it is occupying.

I just finished testing and the game console is still FULL of warnings.
GameData / Squad / Contracts / PrebuiltCraft / everything in here kkk

Remembering that I did a clean installation. Game + 2 DLC's and 0 MODS.
user22220 Apr 27, 2021 @ 12:17pm 
Been there, done that, multiple times. I agree with KallangoVerde1. 1.11++ seems to have issues. I have played stock numerous times over the years but eventually I want to do move with more options, thus mods. There should be a KSP friendly foundational framework for mods so they all work together consistently as well as with the stock KSP.
SKULL Apr 27, 2021 @ 12:27pm 
Originally posted by user22220:
Been there, done that, multiple times. I agree with KallangoVerde1. 1.11++ seems to have issues. I have played stock numerous times over the years but eventually I want to do move with more options, thus mods. There should be a KSP friendly foundational framework for mods so they all work together consistently as well as with the stock KSP.

In version 1.11.0 I did not have these problems. I upgraded to 1.11.2 and INITIALLY nothing went wrong. I installed my mods and everything was ok. Then several warnings started to appear and the contracts were wrong. I thought it was the fault of the 'Contract Configurator' mod ... it would be the easiest to imagine, but it wasn't.

I have already installed ALL the complete game with the 2 DLC's and without any mod and the problem persists. My next step is to return the installation to 1.11.0 and see if the problem goes away ...
GunsForBucks Apr 27, 2021 @ 12:32pm 
Typically mods are made for certain game version.

Thankfully the devs are mod friendly enough to allow you to play previous builds to match your mod choice by opting into beta.

The current version had a LOT of parts changed. Anything basically that could be used in construction got replaced with a different part.

I had a lot of stuff built before that just won't load properly in the new version but I can accept that as they are trying to improve the game and I can always play an earlier version to launch the old craft I have.

Not to say that there are not bugs with the new update such as contracts not completing, you can auto complete them using the debug menu though.

if you have confirmed bugs then I can only suggest you report them to the official website so they get looked at.
SKULL Apr 27, 2021 @ 12:44pm 
Originally posted by GunsForBucks:
Typically mods are made for certain game version.

Thankfully the devs are mod friendly enough to allow you to play previous builds to match your mod choice by opting into beta.

The current version had a LOT of parts changed. Anything basically that could be used in construction got replaced with a different part.

I had a lot of stuff built before that just won't load properly in the new version but I can accept that as they are trying to improve the game and I can always play an earlier version to launch the old craft I have.

Not to say that there are not bugs with the new update such as contracts not completing, you can auto complete them using the debug menu though.

if you have confirmed bugs then I can only suggest you report them to the official website so they get looked at.

I just found it on Squad's bug tracker ... right now kkk

Bug # 27260
It is exactly this problem that I am having. All I did was access the bug tracker and type in the 'search' field: WARNINGS. You can take a look there if you want ...
GunsForBucks Apr 27, 2021 @ 4:36pm 
Originally posted by KallangoVerde1:
Originally posted by GunsForBucks:
Typically mods are made for certain game version.

Thankfully the devs are mod friendly enough to allow you to play previous builds to match your mod choice by opting into beta.

The current version had a LOT of parts changed. Anything basically that could be used in construction got replaced with a different part.

I had a lot of stuff built before that just won't load properly in the new version but I can accept that as they are trying to improve the game and I can always play an earlier version to launch the old craft I have.

Not to say that there are not bugs with the new update such as contracts not completing, you can auto complete them using the debug menu though.

if you have confirmed bugs then I can only suggest you report them to the official website so they get looked at.

I just found it on Squad's bug tracker ... right now kkk

Bug # 27260
It is exactly this problem that I am having. All I did was access the bug tracker and type in the 'search' field: WARNINGS. You can take a look there if you want ...
Don't need to thanks, I don't have the issue myself.

Wonder if I should be happy I never modded my game or it is unrelated or something.
Did the game run normally for you anyway? Does reverting back to a previous build fix the issue?
user22220 May 2, 2021 @ 1:03pm 
Thanks for your comments.
I have removed two outdated mods that I was not aware had been installed when I installed some compatible mods. It is running better, Advanced grabbing unit is working now. I have stopped using AIES parts, they are more trouble than they are worth when linked with non-AIES parts. And, in general I hope the problem of non-solid solid objects will be addressed. Having parts pass right through other parts as if they are invisible is annoying. As I mentioned before using a cargo hold with an opening ramp to capture stuff would be neat. I could accomplish the process but the parts just passed though the wall of the cargo hold.
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Date Posted: Apr 26, 2021 @ 4:51pm
Posts: 9