Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
the most effective way is a hohmann transfer maneuver directly from kerbin orbit, which requires both kerbin and your target planet to be at a very specific angle to each other relative to the sun before executing a burn, which itself is done at a specific angle on your parking orbit around kerbin
what those angles are depends on the planet
for example, kerbin>duna requires a 44.3 degree angle between kerbin and duna relative to the sun, and your maneuver is at 150.91 degrees from kerbin's prograde.
https://ksp.olex.biz/ gives you a more in depth rundown, and also a calculator you can use. it only works on the stock KSP system though, so no planet pack mods
go for eve as your first target as it's the easiest one to hit. just don't go there expecting to land and return
Launch straight up at sunset to go to the inner planets like Eve, Moho
Launch straight up at sunrise to go to the outer planets like Duna, Jool etc
Set target in map screen and once you reach escape you will see your new orbit around the sun change. Try to get it closeish if you can or see where you are at relatively speaking then...
Once in orbit around the sun use navigation nodes to plan the fight.
1. if you exit Kerbin orbit towards the path Kerbin came "FROM" (behind, or a location in the past), then your exit allows you to have a smaller orbit closer to the inner planets for a smaller cost.
2. if you exit Kerbin orbit towards the path Kerbin is headed "TO" (ahead, or a location in the future), then your exit allows you to have a larger orbit closer to the outer planets for a smaller cost.
https://puu.sh/HUszF/7fbfb4efbb.jpg