Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It's also possible to use the gravity assist off of Eve to change your orbital plane to be much closer to Moho's, but this requires that the gravity assist be done while Eve is very near the intersection between Eve's plane of orbit and Moho's. Lining up a gravity assist at all is tricky enough, without needing to make it happen in a particular place that it is unnatural to do it.
Assuming that is true, I can see how it can get you to higher orbits (like Jool), but not lower orbits (like Moho). But I suspect there is something I'm not seeing here...
Aim for the other side of the planet and you'll lose momentum instead of gaining some from the planet.
Eve is one of the best planets to use for a gravity assist due to the huge mass.
It's possible to use Moho for an assist to get there if you fly past it a few times before going for orbit.
Plane changes can be done very cheap if you have a very elliptical orbit and change at the apoapsis.
And at periapsis that is when you have the greatest acceleration due to gravity (in the radial direction), so I guess your "assist acceleration" is in that direction.
I'm wondering if you're final "assist velocity" is effected by the velocity of the planet or moon (in the larger SOI). E.g., in the case of the Mun maybe you add in the velocity of the Mun in its orbit around Kerbin?
Then let's compare that to the usual situation, in which the Mun is moving at its usual velocity around Kerbin. You do the gravity assist again; the only difference being that the Mun is moving in its usual direction.
I feel that the resulting gravity assist would have to be different, although the difference may be small.
If you mean you are going the same direction as the Muns orbit in one case, and the opposite direction in the other case, then yes they would be different. In the first case (same direction) you get a boost in speed (gravity assist), in the second case (opposite direction) you get slowed down (gravity brake).
If you meant always going the same direction as the Mun, but with the Mun orbiting Kerbin in opposite directions, then yes you would also see a difference, although at that distance it would be relatively minor because Kerbin's gravity is significantly weaker than the Muns at that distance.
If you launch straight up at sunset that makes your ship aligned retrograde to kerbins orbit around kerbol the sun.
This will slow you down relative to Kerbin in its orbit and you will fall in toward the sun.
Launching straight up at sunrise makes your ship aligned prograde to kerbins orbit and thus you accelerate outward from the sun.
Basically if you are doing a gravity assist slingshot around a moon you just have to align your exit in the same way. Retrograde to kerbins movement around the sun to go in, prograde to go out. Basically going around in orbit aligned with rotation you want the moon between you and the sun to go in and kerbin between the mun and the sun to go out.
Hope that makes sense... probably a case of drawing it would be a lot more clear.
In the case of the Mun moving one way and then the opposite way, I meant you'd keep your course relative to the background stars the same. I just think the Mun would give you a small extra kick one way or another, depending on its velocity around Kerbin.
I am using a Mun fly-by to help me reach Kerbin escape velocity with a little less fuel.
Thanks again everyone for your help.
Gravity assists are really going to help out on a Jool mission.
It's possible to pinball off Tylo, Laythe and Vall for a free capture into a reasonably stable orbit.
Or just throw a ton of tiny probes near Tylo all on slightly different trajectories and watch gravity do its thing...