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It is linked to the scale bar and it also works with mouse scroll - mouse scrolling will give you smaller increments than clicks, but clicks are quicker to make big adjustments. You can get very precise placement that way.
Just thought I'd bring that up for any maneuver node you need to do, even if you use the mod :)
Kerbal Engineer Redux: Flight data (No drawing EXCEPT the SPLAT marker for landings [Under Landings])
https://forum.kerbalspaceprogram.com/index.php?/topic/17833-130-kerbal-engineer-redux-1130-2017-05-28/
*****
MechJeb: Flight data, orbit calculators, auto-pilots.
https://ksp.sarbian.com/jenkins/job/MechJeb2-Dev/
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Precise Node/Manuever 2 programs do pretty much the same thing...
https://forum.kerbalspaceprogram.com/index.php?/topic/161855-19x-precise-node-continued-precisely-edit-your-maneuver-nodes/
https://forum.kerbalspaceprogram.com/index.php?/topic/128303-18x-precise-maneuver-editor/
*****
Trajectories: Shows your landing path
https://forum.kerbalspaceprogram.com/index.php?/topic/162324-131-110x-trajectories-v234-2020-07-13-atmospheric-predictions/
*****
Manuever Node evolved:Updated manuever node.
https://forum.kerbalspaceprogram.com/index.php?/topic/172162-19x-dmagics-evolved-mods-tracking-station-evolved-60-5-4-2018/
*****
Transfer window planner: ***Needs to be updated*** (MechJeb has this)
https://forum.kerbalspaceprogram.com/index.php?/topic/84005-17x-transfer-window-planner-v1710-august-19/
There are enough tutorials on YouTube that show how it works without mods.
If you want to have everything pre-chewed, then watch any film where a spaceship lands on a strange planet!
Greetings Orp