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Back in the day I would have just attached Roverdude’s weldable docking ports to the open parts on either side of the module I’m removing, restocked them and welded them.
It seems like all of Roverdude’s mods stopped getting updated back in 1.8. Did he leave the scene or something?
But sometimes you can remove mod functionality (delete dll/so), but leave parts in with config files/textures.
When I do something like this I backup saves, remove mods, and then I check if I can live with my loses. Sometimes editing save, and manually removing part from vessel saves the day.
So let’s imagine a simple three part craft in orbit. Nosecone fueltank enigine. All connecting in a line on primary stack nodes. I go into the save and delete the fuel tank, what do I find when I load the save?
A nose cone and engine, still locked in place around an invisible middle?
An engine stuck to the stack mode attach point on the back of a nosecone?
A nose cone and an engine floating disconnected in space near each other but separate entities?
Also, you can probably cut/paste ship from save to ship file and edit in VAB.