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winglets = both pitch, roll
winglets stabilizers = yaw mainly used in landing, or lining up on a spot to land or specific direction.
flaps = only one direction and full down should be inside the ailerons if you have them
pitch and roll = winglets front lower how much they turn in degrees so they should be like 15% not 45,
engines = small engines slower the plan the larger/longer the wings
center of balance = watch this vid and he will help out.
scott manley @ https://www.youtube.com/watch?v=R-TFRnVyjso
lot of his videos are great to watch.
there should be mods which have rotors and robotic parts. the one i know offhand is Infernal Robotics. idk if its still updated for the most recent version of KSP. if its not updated there ought to be some other mod with rotors you could find.
regarding your problems with landing: have you tried landing big, slow, low manoeuvrability planes? those seem like they would be the easiest to practice landing with. also, capslock is bound to something that should dampen your controls so that your plane maneuvers less.
When learning to land I used to land in water, I found it more forgiving.
After 3000 hrs I still don't try to land on the runway ha ha
From the roof of the VAB
https://steamcommunity.com/sharedfiles/filedetails/?id=2576142883
hahah nice, you have a good point but its better to try to land on the grass near the runway. less explosions than water and you can taxi to the runway for 100% return. =) most of my abort landings are on the grass =). specially with the speed (500 - 600 m/s) jet for kerbal KO's its very unstable.
It is a fun challenge to find solutions to these problems.
I have managed to successfully land planes so far using elaborate parachute combinations, and a combination of lateral and vertical engines, but they always feel a bit clunky.
I like the idea of having aircraft rockets on a swivel so that I can use them to take off conventionally and rotate them slowly to a vertical position for landing; I just need parts that will allow that. As said before I love all those old Gerry Anderson models from Joe 90, Captain Scarlet, Thunderbirds etc.
Breaking Ground DLC then looks like something I need to get.
Making everything a VTOL is going to complicate your eventual space plane designs and add unneeded weight, I'd recommend learning to land. Quick save as you approach the landing strip and practice a bit until you can do it reliably. You'll be doing it with your eyes closed once you get the hang of it.
Most of the time I will just shut the engine down once I am on a good glide path, not even trying to be precise enough to land on the runway though.
https://steamcommunity.com/sharedfiles/filedetails/?id=2376820073