Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Uh I think you put your heat shield upside down... I don't know how much this affects it but it probably does.
At that kind of speed I probably wouldn't go below 50km (then again, I play at max reentry heating, and rarely use heatshields).
The proper way to use heat shields is:
1) make sure that your heat shield(s) protect a cross-sectional area considerably wider than the portions of your ship that they need to protect so that tilting slightly doesn't cause explosions, and
2) design your ship such that the aerodynamics will force you to stay retrograde, rather than trying to flip you over.
I'd usually advise against using heat shields on Kerbin. It's much easier to just do a retrograde burn. The same is true on Laythe and Duna. Heat shields are really only good for landing on Eve or reaching Jool's lower atmosphere, as the retrograde burns required would be enormous. Well, you might also want heat shields if trying to get unreasonably close to the Sun, but that's a different matter.
https://steamcommunity.com/sharedfiles/filedetails/?id=2248250911
Note that while there is one inflatable heat shield at the bottom to protect the rest of the components, there are four at the top for the sake of aerodynamics. If you start to flip, aerodynamic forces on the bottom heat shields will try to push you further in the direction you're turning. Aerodynamic forces on the top heat shields will try to push you back toward retrograde. The latter torque is much stronger than the former, so you don't even need reaction wheels to keep you pointed toward retrograde, at least so long as you're pointed retrograde when you enter the atmosphere. If you're not, you may explode before the heat shields can turn you.
That allows the probe to enter Jool's atmosphere at about 9700 m/s relative to orbit (8600 m/s relative to the surface), stay retrograde, slow down, and survive. I didn't even need a retrograde burn to slow down, but only some side burns to adjust the periapsis to a suitable latitude (near the equator) and altitude.
When trying to use heat shields, always make sure you're doing everything relative to the surface, not relative to orbit. Air moves with the surface, and velocities relative to the surface are what matters. You also want to stay pointed retrograde relative to the surface, as if you're retrograde relative to orbit, the angle is off a little.
Also make sure that you're aiming your orbit such that the periapsis is at a suitable altitude as you approach. You typically want to target the mid-atmosphere. If you aim straight at the center of a planet, you may still explode because the heat shields don't have long enough to slow you down. On the vehicle linked above, if you aim for a periapsis in the 130-160 km range, everything works. If you aim it far below Jool's surface, you'll still be going too fast when you reach denser atmosphere, and the high g-forces tear off the top heat shields. At that point, the aerodynamics are all wrong, so the vehicle flips and then quickly explodes.
Lower your PE to somewhere between 70km and 100km.
Lower your AP to anywhere between 100km and 1Mkm (the lower the better).
No lower your PE again, to around 55km for aerobreaking. You should be going less than 3km/s at the lowest point of your orbit (preferably around 2km/s). This will further degrade your AP. Depending on the height of your AP and your speed, you may go back out into space a few times (I call it skipping) as your velocity and orbital height drops.