Kerbal Space Program

Kerbal Space Program

fauxpas Dec 18, 2017 @ 6:03pm
USI Warp Drive & KSS
For some reason whenever I leave the solar system's SOI and therefor enter " The All's " SOI while in "warp" my game simply crashes. Is there something that I'm doing wrong or is this a known incompatablity between the two mods?
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Showing 1-6 of 6 comments
Yuki Dec 18, 2017 @ 6:47pm 
There aint no other solar systems. You just left the game so the game tells you goodbye.

The Warp Drives here work like the purposed Alcubierre Drive. But only within the solar system.
Last edited by Yuki; Dec 18, 2017 @ 6:48pm
fauxpas Dec 18, 2017 @ 6:55pm 
Ahh, so that's what's happening, thanks. :steammocking:


Seriously though, I use KSS which adds several star systems in (and changes the old Sun into "The All" as apparently the game requires the old Sun to exist in the center of the universe in some shape, manner, or form), but when I tried to make the several hundred year journey to The All (Jeb is really long lived since I haven't been able to figure out a comm network to send probes.) without using Rover's warp drive I made it roughtly 1/2 there before realizing that I needed to make a 42 day burn to get into orbit and gave up.


*edit*

And the "orbit" was still ~30 Tkm.

Last edited by fauxpas; Dec 18, 2017 @ 6:57pm
fauxpas Dec 18, 2017 @ 6:56pm 
But to be fair, it was better than the 12 year burn that the save before needed. :steammocking:
Yuki Dec 18, 2017 @ 7:07pm 
Thats the point. And imho the only reason for such mods:

You dont just go there all Enterprise like and be in an orbit. Using the purposed method means carrying your bubble of space with you- and keeping your velocity. And thus your relative velocity.
In relation to a common point of orientation. So going from Mün to Minmus in relation to Kerbin, from Kerbin to Eve in relation to Kerbol.

And if Kerbin is at 6 o clock, and eve at 12, landing at eve means this purple ball will come at you with a speed of about the combined solar orbital velocity of Eve and Kerbin :D

You can learn about gravity and such relations from that. And: Dont burn (where did you get all that fuel anyways? oO) In the forementioned example- park your ship at the half past 2 o clock position and let Kerbols gravity accelerate you into the right direction.
fauxpas Dec 18, 2017 @ 7:16pm 
But, but, but ... I liked the (o) Star Trek. :steamhappy:


In all seriousness though, it sounds like the Warp Bubble isn't really compatable with KSS is it?
fauxpas Dec 18, 2017 @ 7:21pm 
But to answer your question about fuel, I found a sci-fi mod (Solaris Hypernautics) that introduces a thruster that uses virtual particles to create thrust, so if you have enough RTGs to power a particle accellerator you can create your own fuel mid flight even in deep space. (Yes, I know, I'm trying to turn Kerbal into a sci-fi sim as opposed to a semi realistic newton physics sim.)
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Date Posted: Dec 18, 2017 @ 6:03pm
Posts: 6