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Press F3 for a detailed log of what happened.
https://forum.kerbalspaceprogram.com/index.php?/topic/143763-131-time-control-283/
It can slow down time up to 1% of the real time or freeze it completely. Might be funny and helpfull to examine what exactly happens in the last moments of your rocket...
This make the top of the decoupled part peel away first and it makes it less likely it will crash into the remaining craft.
Placement is a matter of first using the default placement. Then use the offset tool to move the decoupler up and then use the offset tool again on the dropping stage to move it back to where it first was.
So, at the top of the ship there's a pretty big fairing that holds the very last interplanetary stages, and somehow whenever the simoulateous decoupling occured, the nuclear engines on that later stage bumped into the fairing and triggered a chain explosion.
I switched around the placement of the nuclear engines and the shape of the fairing, and now everything seems to be working fine.
Thanks a lot for the tips everyone gave! Your help is much appreciated!