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I got mod X installed that provides content. Do I need mod X?
Well, if you want to use this content you need it, otherwise you probably don't.
Ok what I mean is that the stock game has the ability to create satellite networks without remote tech now. So what I'm asking is what other benefits will remote tech give me apart from some extra parts and signal delay.
If you just want to be enforced to setup CommsNetworks, you'll be just fine with the stock version.
Because I used it before it was in the stock game an I've come back to the game and I'm asking if its worth still using it now.
Thank you. I'll keep it installed then. I feel like a total beginner again lol.
The extra groundstations basically make satellite networks practically useless for most of the time.
Once I actually get relay coms and sat bits I can just fire up a bus, deploy a constelation and turn them off. Ive reduced my standard sat design down to 9 parts, about 0.4t mass with 2k Dv for manouvering and 2G relay range standard.
Having the extra challenge of needing a working coms network really does add a lot of "flavour" to the game.
Either way, I'd say the only advantage is to be able to use the remotetech contract pack with it, which is much more thorough than stock contracts for sat networks.
At the minute I'm happy with the standard satellites as I'm re-learning how to set up comms networks.