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I'm just still operating under a misconception, perhaps. Is there no penalty for just allowing time to pass, and not taking new contracts?
I know there are penalties for allowing the time for a contract to lapse, but what about just letting time pass, and not taking any new ones? No problemo?
In that case, I should allow time to pass for planetary alignments.
Tier one comms are the Communotron 16-S and the Communotron 16. Tier two is the HG-5 High Gain Antenna. Tier three are the Communotron DTS-M1 and RA-2 Relay Antenna. Tier four are the Communotron HG-55 and the RA-15 Relay Antenna. Communotron 88-88 and RA-100 Relay Antenna are the final tier.
see: http://wiki.kerbalspaceprogram.com/wiki/Parts
I find the calculation of signal strength rather difficult to know off the top off your head, but as a general rule I don't go interplanetary without a pilot until after I have landed on that planet with a manned mission or two. It usually takes a few game years of grinding out money making contracts to get the top level tracking station.
Once I have that, I know that 4 Communotron HG-55s can get me out to Jool and the closer half of Eleoo's orbit. With a single Communotron 88-88, and a couple backup comms, you can do way beyond Eleoo, and if you are playing an expanded solar system mod like OPM, multiple Communotron 88-88s paired with a Jool relay are pretty good usually.
It sounds like you should just stuff a bunch more antennas onto your ship and you'll be ok.
Uh, Sir?
Can I be a recruit on your spaceship?
That will always give the most rewards for the science you collected.
Yeah, I've been doing that...from Mun and Minmus. Duna is going to require more planning.
You can't do that with tier 2 or even with tier 3
Tier 4 (RA15) is what you need Tier 3 (Ra -2) will get you to Duna ONLY when Duna is very close