Kerbal Space Program

Kerbal Space Program

Red Jun 28, 2017 @ 4:38pm
Mods and Specs
I'm curious to know how many mods some of you have running and with what memory.

Without mods i run this game perfectly smooth. To many mods and i take a massive performance hit where the fps will drop to about 1 for a second every few seconds.
That's with about 25 - 30 mods and 8GB memory.

My laptop has an extra RAM slot and was thinking of upgrading to 16GB, literally just to improve my KSP experience.
Of course, i want to know if it'll actually help make a difference before i buy new cards.

I assume it's mostly the memory which effects mods and performance. Correct me if i'm wrong.
Obviously mods which improve the graphics require a better GPU but i don't really run any of those mods anyway. My GPU is pretty solid anyway.

Quick run down of my specs.
Windows 7 (64)
HDD 1T
8GB memory
GTX 850M
Intel i5

Last edited by Red; Jun 28, 2017 @ 4:43pm
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Chibbity Jun 28, 2017 @ 4:42pm 
More RAM never hurts, but it's more likely a CPU issue.

Lack of RAM won't typically affect your FPS, if you run out; you crash. Simple as that.

Mods do stuff like function calls, calculations, etc.. these all add to the workload of your CPU and KSP is already extremely intensive in that regard; especially because it doesn't benefit from multiple cores very much.
Red Jun 28, 2017 @ 4:46pm 
Originally posted by Chibbity:
More RAM never hurts, but it's more likely a CPU issue.

Lack of RAM won't typically affect your FPS, if you run out; you crash. Simple as that.

Mods do stuff like function calls, calculations, etc.. these all add to the workload of your CPU and KSP is already extremely intensive in that regard; especially because it doesn't benefit from multiple cores very much.

Never hurts, true that.

Was afraid of that. My CPU from what i can tell is the worse piece of hardware in this Laptop.
Intel Core i5 4210M @ 2.60GHz I believe it's only duel core.
And unfortunantly there's no upgrading that.

Thanks for the reply.
Last edited by Red; Jun 28, 2017 @ 4:48pm
Chibbity Jun 28, 2017 @ 4:49pm 
My CPU is pretty weak as well, I have the same problem.

Have you tried turning up your max physics delta time in gameplay options?

It will basically "stretch" time out and make each second longer whenever the game needs to, in order to keep FPS stable. Should help some if you crank it up to max. My only other suggestion is to keep your mod list light. Avoid anything that sounds like it'd be doing a lot of calculations. (Stuff like parts, and graphics mods are generally ok though.)
Last edited by Chibbity; Jun 28, 2017 @ 5:01pm
MajorLeandro Jun 28, 2017 @ 5:34pm 
Originally posted by Red:
I'm curious to know how many mods some of you have running and with what memory.

Without mods i run this game perfectly smooth. To many mods and i take a massive performance hit where the fps will drop to about 1 for a second every few seconds.
That's with about 25 - 30 mods and 8GB memory.

My laptop has an extra RAM slot and was thinking of upgrading to 16GB, literally just to improve my KSP experience.
Of course, i want to know if it'll actually help make a difference before i buy new cards.

I assume it's mostly the memory which effects mods and performance. Correct me if i'm wrong.
Obviously mods which improve the graphics require a better GPU but i don't really run any of those mods anyway. My GPU is pretty solid anyway.

Quick run down of my specs.
Windows 7 (64)
HDD 1T
8GB memory
GTX 850M
Intel i5
I think this is because of the garbage generated by the game engine.Try using this mod http://forum.kerbalspaceprogram.com/index.php?/topic/139128-12x13-memgraph-1103-with-stutter-reduction/

Ps.: This mod reduces the sttutering/lags but at memory cost, then maybe you will need more memory
Last edited by MajorLeandro; Jun 28, 2017 @ 5:39pm
Red Jun 28, 2017 @ 5:42pm 
Originally posted by Chibbity:
My CPU is pretty weak as well, I have the same problem.

Have you tried turning up your max physics delta time in gameplay options?

It will basically "stretch" time out and make each second longer whenever the game needs to, in order to keep FPS stable. Should help some if you crank it up to max. My only other suggestion is to keep your mod list light. Avoid anything that sounds like it'd be doing a lot of calculations. (Stuff like parts, and graphics mods are generally ok though.)

Thanks man, i'll give it a try.
It's mostly part mods like the Near future mods and then things like Docking port alignment, Tweakscale, Kerbal Engineer etc. Whatever they'd fall under.
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Date Posted: Jun 28, 2017 @ 4:38pm
Posts: 5