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Try turning the SAS off and see if the problem goes away.
You can try to reduce decoupling force in VAB.
Sometimes ships don't like loosing the root or change "control from here" spots suddenly.
Why don't you attach struts to tanks instead of size adapters
Why don't you actually strut tanks to each other instead. Center is light, kind of irrelevant and those struts run with a lot of mass leverage at bad angles. You have "star" while "box" type struts would create much more sturdy construction.
You can only guess which part is it in your construction. It doesn't break immediatelly except you failed extreme, but it can't control the forces either. One good example is building too heavy plane on too small wheels (and too close together due to how mass leverage works). They will start to bounce just placing the craft on the runway until it explodes because wheels and springs get compressed beyond their limits. Add larger wheels with more kN in description and it won't.
You don't need those construction elements in the middle. Build one fat tanker instead with more tanks attached. You can still build it like a star of course with fat core, while it is not too smart anyway - star makes mass move outwards, which introduces more leverage for any inertia. It looks cool in space movies, but rather won't be used for anything ever. Because it makes the construction worse. Design has purpose, intent, function. Art not so much.
I know that it isn't the most stable design, I made it for the looks like that. I wouldn't complain if that wobble would have happened right away but simply because decoupling the end causes it was the reason that made me sigh. I've already tried to stabilize it with time-warp or decouple the front and back together but I think I just wasted money there and have to redesign it.
http://steamcommunity.com/sharedfiles/filedetails/?id=1179176411
Shake some autostruts at it and it should go away.
Autostrut is an advanced tweakable option and you'll have to go into the main menu game settings to enable them.
They're unlocked in the career and science sandbox modes when you get regular struts and always enabled in sandbox mode.
Or just park some mining asteroid there.
The thing is, you have fuel volumes onboard which would be needed for launch (~600t tanks). While upper stages need just 1/10 of that or less. And the cheapest way to get extra fuel on orbit is RAPIER plane.
You can actually build Kerbin-Laythe or Kerbin-Duna orbital express with permanent inflatable heatshields on. And just tank them on both ends with landable miners/ssto's while also transfering crew. Very cheap and efficient solution with easy capture.
Except there is not so much to do on those planets to build one and it would require docking on both ends.
You said low mass of at the centre is bad, what about girder in general? Are they bad to connect different parts of a station?
Should I also reduce docking ports to a minimum? For example, I could shoot every single part of a station seperated and just plug it together with docking ports or I can build one huge thing and try to get it in space. What's better?
It's possible to connect the same 2 ships together with more than 1 docking port.
More connections = more stability.
Bigger docking ports = more stability too...
Good luck docking all your ports together at once though.
About girders and stuff...
I only ever had the Kraken attack when I was using girders and I-beams.
They connect 2 parts together but it's a very small connection.
Use struts with your girders and it should work.
In general low part count and fewest number of docking ports you can get away with is best, if for no other reason than performance. Try to avoid putting very heavy things way out on the end of a noodle, even in space this is a problem. (Although autostrut properly used should negate it.)
A single piece station will be sturdier, but harder to launch. Neither way is "right" it's really up to you to decide which is better.