Kerbal Space Program

Kerbal Space Program

mopy 2020 年 6 月 4 日 上午 3:44
Boycott Of KSP2
I have no dought that KSP will have new features there is no dout that some of them may be better but after what they did to star theory I don't belive it would be respectful or moraly right to buy this game.

Futhermore this game is planned to cost 45 Pounds on release or dollar equivilant a ludcirous price for a game with only 30 developers that cost is comparable to GTA5's launch price and they have a team of 500!

In summary all I am saying is to not buy this game until we have a formal apology and a more resonable price which reflects resonable margins. Dont think this is inpossbale you may of heard of imperitor rome a paradox game; there was a succesful boycott of that and now the game is a more resonable price.

I also fear the game being sold at release with a bare feature and they will force us to DLC the way to a playable game so DON'T BUY KSP2!
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正在显示第 151 - 165 条,共 230 条留言
Blitz4 2020 年 6 月 9 日 下午 6:53 
When I got here, the thread was about microtransactions.
Tux 2020 年 6 月 9 日 下午 7:38 
引用自 Manwith Noname
引用自 Tux
what does that say about people who bought the game while it was being worked on by Star Theory?

Err, nobody has been able to buy the game so it doesn't really say anything.

引用自 Blitz4
...cool video on game critics...

Remember when this thread was about boycotts.

by 'the game' I mean KSP1. What does it say about people who bought KSP1 after Star Theory started to work on it?
meaning not before they did. So they hit the buy button for KSP1 when Star Theory was in house
最后由 Tux 编辑于; 2020 年 6 月 9 日 下午 7:38
GunsForBucks 2020 年 6 月 9 日 下午 7:42 
引用自 Tux
引用自 Manwith Noname

Err, nobody has been able to buy the game so it doesn't really say anything.



Remember when this thread was about boycotts.

by 'the game' I mean KSP1. What does it say about people who bought KSP1 after Star Theory started to work on it?
I think you should ask your doctor to adjust your meds and learn to read.

Not trying to be mean or anything, I am honestly a little concerned for you.
最后由 GunsForBucks 编辑于; 2020 年 6 月 9 日 下午 7:53
Razamanaz 2020 年 6 月 9 日 下午 8:24 
引用自 Tux
by 'the game' I mean KSP1. What does it say about people who bought KSP1 after Star Theory started to work on it?
meaning not before they did. So they hit the buy button for KSP1 when Star Theory was in house

As far as I know Star Theory never worked on KSP1. All updates and DLC are still built and maintained by Squad. Star Theory was just chosen to develop KSP2 and really has nothing to do with KSP1.

Edit: Nor KSP2 at this point.
最后由 Razamanaz 编辑于; 2020 年 6 月 9 日 下午 8:28
Manwith Noname 2020 年 6 月 9 日 下午 8:25 
Makes you feel like Jebediah.
Tux 2020 年 6 月 10 日 上午 6:48 
引用自 Razamanaz
引用自 Tux
by 'the game' I mean KSP1. What does it say about people who bought KSP1 after Star Theory started to work on it?
meaning not before they did. So they hit the buy button for KSP1 when Star Theory was in house

As far as I know Star Theory never worked on KSP1. All updates and DLC are still built and maintained by Squad. Star Theory was just chosen to develop KSP2 and really has nothing to do with KSP1.

Edit: Nor KSP2 at this point.

no Star Theory has been working on KSP1, my understanding is that they have made the last two DLCs. Squad stop working on it completely not to long after T2 bought the IP
最后由 Tux 编辑于; 2020 年 6 月 10 日 上午 6:48
Tux 2020 年 6 月 10 日 上午 6:49 
引用自 GunsForBucks
引用自 Tux

by 'the game' I mean KSP1. What does it say about people who bought KSP1 after Star Theory started to work on it?
I think you should ask your doctor to adjust your meds and learn to read.

Not trying to be mean or anything, I am honestly a little concerned for you.

well there is a reply that is only an insult with no substance.

thanks I guess
Manwith Noname 2020 年 6 月 10 日 上午 7:09 
引用自 Tux
my understanding is that they have made the last two DLCs. Squad stop working on it completely not to long after T2 bought the IP

Making History DLC was announced before Take Two acquired the rights to the KSP brand (you can check the date of the pinned thread for reference). The same developers who were working on the game prior to the acquisition are still working on the game.

In short, no, Star Theory have nothing to do with this version of KSP. Open up the readme that comes with the game and check the credits.
Tux 2020 年 6 月 10 日 上午 7:13 
引用自 Manwith Noname
引用自 Tux
my understanding is that they have made the last two DLCs. Squad stop working on it completely not to long after T2 bought the IP

Making History DLC was announced before Take Two acquired the rights to the KSP brand (you can check the date of the pinned thread for reference). The same developers who were working on the game prior to the acquisition are still working on the game.

In short, no, Star Theory have nothing to do with this version of KSP. Open up the readme that comes with the game and check the credits.

that is not what I heard.
I heard a very different story, multiple times from multiple people in fact
credits to the game are not going to tell me who created the DLCs only who created the game and we all know who created the game

but appears what I heard was wrong
'In late May 2019, Squad released the Breaking Ground expansion, which includes servos, pistons, redesigned space suits, and experiments which can be deployed to earn science over time.[34]'
https://en.wikipedia.org/wiki/Kerbal_Space_Program
最后由 Tux 编辑于; 2020 年 6 月 10 日 上午 7:16
Manwith Noname 2020 年 6 月 10 日 上午 7:16 
And I heard I can beat Corona virus by drinking bleach. Seriously.

Credits: Created By: Felipe Falanghe (a.k.a HarvesteR) Lead Game Designer: Paul Boyle Lead Programmers: David Tregoning (a.k.a. TriggerAu) Jamie Leighton (a.k.a. JPLRepo) Programmers: Alejandro Trejo Bill Currie (a.k.a. Taniwha) Bjorn Askew John Delvalle Manuel Ramos (a.k.a. Tito) Marco Salcedo Lead Artist: Rafael González 3D Artists: Bob Palmer (a.k.a. RoverDude) Pablo Ollervides Alexander Martín Lead Producer: Nestor Gomez Producer: Fernanda Diaz Squad QA Lead: Victor Rodriguez Squad QA Testers: Marc Gale (a.k.a Technicalfool) Rafael Hernández Jim Peck (a.k.a Just Jim) Robert Keech Private division QA: QA Manager: Anthony S. Price QA Lead: Chris Fulton Sr. Tester: David A. Wineinger Testers: Rachel Britton Gina Pearl Patrick Halm Christy Theus Sidney Christian Lori Warfield Additional Testing and Localization: Keywords Studios Private Division: Executive Producer: Michael Cook Producer: Grant Gertz Marketing Lead: Assistant Marketing Manager: Ara Josefsson Community Lead: Anais Alexandre Private Division – Label Management: General Manager: Michael Worosz Vice President of Production: Allen Murray Vice President of Marketing: Tom Bass Head of Business Development: Ed Tomaszewski Private Division – Marketing & Public Relations: Marketing & Communications Director: Brian Roundy Senior Director of International Marketing: Markus Wilding International Communications Manager: Peter Langhofer International Marketing Manager: Joe Banks Video Editor: Nick Margherita International PR Coordinator: Natalia Dabrowska Assistant Communications Manager: Jeremy Gumber Marketing Production Artist: Alanna Cervenak Marketing Coordinator: Kyle Wong Marketing Manager: Eric Inamine Media and Data Analyst: Ben Walthall Junior International Product Manager: Carolina Sanchez Bossi Assistant Manager, Community and Customer Service: Jemellee Santos Private Division – Production & Operations: Senior Producers: Roger Kurtz Kari Toyama Mika Kurosawa Producer: Naomi Steele Associate Producer: Jennifer Ashiru Release Manager: Jo Lammert Office Manager: Lisa Ammon Private Division – Information Technology: Senior IT Manager: Brian MacKenzie Online Systems Engineer: Matt Hurtado PC Technician, Private Division QA: John Powers Sr. Systems Administrator, Private Division QA: Matthew Winchell IT Support Staff: Peter Thomatos Andrew Granik J.P. Kiernan Mariah Rupp Absanael Boggio Brian Downey Automation Engineer: Noah Masur Private Division – Finance: Finance Manager: Stephanie Chi Take-Two Interactive – Legal: Legal Counsel: Melissa Bortnick Aaron Diamond Greg Gibson Howard Cheng Orin Hoffman Nic Murfett Gerald Wang Pete Welch Adam Wexler Take-Two Interactive – HR Sr. Director, People & Development Operations: Jessica Eth HR Specialist: Sam Gomez Take-Two Interactive – Asia Publishing & Operations: VP Publishing, Asia: Erik Ford Operations Senior Director, Singapore: Eileen Chong Director of Business Development, Selling: Dustin Zhao Special Thanks Strauss Zelnick, Karl Slatoff, Lainie Goldstein, Chris Casazza, Dan Emerson, Jordan Katz, the teams at Take-Two Interactive for their support, as well as our friends and families. Thanks also to Steve Glickstein, David Cox, the Take-Two Sales team, the Take-Two Digital Sales team, the Take-Two Channel Marketing team, the Take-Two HR and Benefits teams, Siobhan Boes, Hank Diamond, Alan Lewis, Daniel Einzig, Christopher Fiumano, Dorian Rehfield, Kathy Lee-Fung 1.4 & Making History Special Thanks: Renan Torres (a.k.a. Pesterenan) – Portuguese Language Donation Bruno Zarate (art freelancer) Jason Mical (art freelancer) Omar Espinosa (art freelancer) Oscar Hernández (art freelancer) Oscar Trejo (art freelancer) Raul Sanchez (art freelancer) Frima Studio Artefacto Estudio (kspedia contractor) Sound Design & Music: Edú Castillo Additional Music: Víctor Machado KSP Main Theme: Written by Felipe Falanghe Arranged by Víctor Machado Stratejazz: Written & arranged by Felipe Falanghe Other Tracks: Arcadia, Bathed in the Light, Brittle Rille, Dreamy Flashback, Frost Waltz, Frost Waltz (Alternate), Frozen Star, Groovy Grove, Impact Lento, Wizardtorium Written by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 Community Leads: Daniele Peloggio Brenda Mota (a.k.a. brendaliz) Tech Support: Manuel Tejada Customer Support: Keywords Studios Special Thanks to our Localization Volunteers: Eboshi Geng Xinyu (a.k.a. Acea) Toni Jordan Roberto Lisa Alonso Pablo Losada (a.k.a. maeloka26) John Stein (a.k.a. Enceos) Helmut Martin Hoxter Aidan Nagle Meila 050644zf summerfirefly Junnan Wang Stepanov Arseniy (a.k.a. Incognito) Vladislav Merkulov Ivan Petrov (a.k.a. Luch Kot) Alexander Sergeev (a.k.a. Sh1pman) TheKosmonaut Special Thanks to: The KSP Community The KSP Community Moderation Team Pre-launch Pioneers GameCoder Studios The Orbiter Community - Hail Probe! Ondraus Jenkins and people at Bungie Aerospace Kurtjmac and all our loyal Youtubers and Streamers! Our friends at Valve NASA All the space agencies that play our game /r/KerbalSpaceProgram Loading Screen Artwork by: Riess, of Our Intrepid Crew Legacy: Ezequiel Ayarza - Executive Producer Adrián Goya - Executive Producer Robert Shaer - Game Designer Beatriz Pineda - Game Designer Leticia Mercado - Lead Artist Steve Diver - QA Lead Pablo Fuente - Programming Rodrigo Fernández - Programming Julio Zabre - Programming Bruce Ewing (a.k.a Bewing) - QA Isaac De La Vega - Programming Mathew David Banks (a.k.a. sal_vager) - QA Lead Mike Geelan (a.k.a. Mu) - Programming Jim-Kyre Benjaminsen (a.k.a. Romfarer) - Programming Brian Provan (a.k.a. Arsonide) - Programming Nathaniel Deraney (a.k.a. Nathankell) - Programming Jeremie Rossignol (a.k.a. Nightingale) - Programming Sébastien Gaggini (a.k.a. Sarbian) - Programming Claw (a.k.a. Claw) - Programming Daniel Rosas - Content Design Christoph Thursesam (a.k.a. PorkJet) - Content Design Nicholas Havas - Content Design Frank Pierce - Content Design Eduardo Reyes - Project Manager Robert Holtzman - Public Relations Chad Jenkins (a.k.a. C7) - Technical Artist Jeff C. (a.k.a. NovaSilisko) - Content Design Jacobo Rosas - Content Design Artyom Zuev (a.k.a. Bac9) - Content Design Rob Nelson (a.k.a. N3X15) - Game and Web Development Mario Maqueo - Programming Juan Carlos Demeneghi - Additional Art Iván Vázquez - Additional Art Andrea Cataño - Community Lead Anthony Keeton - Community Manager James Kupperian (a.k.a. Skunky) - Community Manager Chaz Chiarello - Media Director Claira Lyrae Safi - Content Design Loïck Bel (a.k.a. 707-Engineering) - QA Clay Campbell - QA Arthur Vilain - QA Anthony Guzzardo - Community Manager Alejandro Mora - Game & Server Development Tanuki Chau - Community Contributor Rogelio Dominguez - 3D Artist Hugo Gutierrez - Content Design Miguel Piña (a.k.a. MaxMaps) - Producer Jesus Montaño - Programming Jose Luis Palacios Vives - Lead Producer Ted Everett - Technical Producer Daniel Rosas - 3D Artist Kasper Nahuis - Community Lead Colum Cantwell (a.k.a. Liquid) - QA Dane Jensen - QA Kyle Kotowick - QA Sean Larkin (a.k.a. Seanoog) - QA Sven Riedel - QA Matthew Picio (a.k.a. Panarchist) - QA Martin Mager (a.k.a. Nachtwind) - QA Jonny Paton - QA Erick Capistrano - QA Lead Ed T. Toton III (a.k.a. Necrobones) -– QA Ivan Welsh (a.k.a. hermes47) – QA Red Iron Crown (Over 9000 Rep!) – QA Tommy G. (a.k.a. purpletarget) – QA David Reams (a.k.a. Rexkramer) – QA Greg Kersh (a.k.a. Probus) – QA Ted Amrine - QA Alessandro Villa (a.k.a. diomedea) - QA Legacy Private Division Shana Bryant - Producer Joshua Collins - QA Lead Arthur Garza-Trevino - Sr Tester Demetri Ghaeni - Sr Tester Matthew Diaz - Tester Joshua Longo - Tester Emily Marvel - Tester Steven Verssen - Tester Tyler Moore - Tester Eric Scott Kristiansen - Tester Brittany Igleheart - Tester Brian Libby - Tester
最后由 Manwith Noname 编辑于; 2020 年 6 月 10 日 上午 7:17
Tux 2020 年 6 月 10 日 上午 7:18 
引用自 Manwith Noname
...

oh my F god.
just use wiki
'In late May 2019, Squad released the Breaking Ground expansion, which includes servos, pistons, redesigned space suits, and experiments which can be deployed to earn science over time.[34]'
https://en.wikipedia.org/wiki/Kerbal_Space_Program

who made the game is not remotely relevant to my assertions, like not at all

I was wrong but your evidence of that is not remotely helpful
Manwith Noname 2020 年 6 月 10 日 上午 7:20 
引用自 Tux
who made the game is not remotely relevant to my assertions, like not at all

Eh?

引用自 Tux
no Star Theory has been working on KSP1, my understanding is that they have made the last two DLCs. Squad stop working on it completely not to long after T2 bought the IP

Who made the game has everything to do with that assertion.
Tux 2020 年 6 月 10 日 上午 7:21 
引用自 Manwith Noname
引用自 Tux
who made the game is not remotely relevant to my assertions, like not at all

Eh?

引用自 Tux
no Star Theory has been working on KSP1, my understanding is that they have made the last two DLCs. Squad stop working on it completely not to long after T2 bought the IP

Who made the game has everything to do with that assertion.

no it has NOTHING to do with my assertion.

What I thought is that Star Theory took over dev AFTER the game was made, thus AFTER the game was released they did things like updates and DLC..AFTER the game was made

So my question was, what does that say about people who bought the game AFTER it was made

who made it is squad I know that..f Me
最后由 Tux 编辑于; 2020 年 6 月 10 日 上午 7:22
Manwith Noname 2020 年 6 月 10 日 上午 7:23 
:steamfacepalm:
Tux 2020 年 6 月 10 日 上午 7:24 
引用自 Manwith Noname
:steamfacepalm:

lol..I dont think you have the higher ground here..lol that is hysterical

anyway..we got that all cleared up
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发帖日期: 2020 年 6 月 4 日 上午 3:44
回复数: 230