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This works on Thuds, Labs, Kickbacks and anything in between.
By the way, it goes without saying but you do arm the claw and have the "Control from here" for the claw activated right?
And yes, I have RCS, armed the claw, and both control from here and "aim camera" to get a good view of the grab attempt. :)
Next time, have lights too! :P (all my attempts happen at night because KSP).
By the way, I hope you have some radiators and a heat shield right?
A probodobodobodobodobodyne HECS would also be cool for retro hold on re-entry.
Do you use KER in 1.2.x?
Is there a dev version I am not aware of or did you edit the req. KSP version within the mod?
http://steamcommunity.com/sharedfiles/filedetails/?id=799218658
has recovered even labs and Kickbacks from LKO successfully. If it works and it's cheap it's good for me.
Nice!
The most difficult part I ever had to contract recover was a single free floating drill-o-matic. Just angles everywhere and stuff and also it is mostly smaller then the claw. Hitting it perfectly on the backside dead center was the only way. But at all other times it work very reliable for me.
I reason like this that it is not the claws fault. Everything is my fault. There are rules the computer program follow. I just need to follow them. But the claw does not work as good as docking ports. So I would never use it instead of docking ports.
Usually I do all dockings at 0.1 m/s. If I am getting boored and think it is going to slow I do not thrust more I time accelerate instead. Accelerate, correct, accelerate, correct course, acelerate, correct, etc and always slow down just before impact.
100 meter from target 2 m/s
30 meter from target 1 m/s
10 meter from target 0.3 m/s
5 meter from target 0.2 m/s
3 meter from target 0.1 m/s
and then I keep it like that all the way in and when
0.5 meter from target break to keep the speed low. Don't matter on light ships but is a good routine when docking multi million dollar ships where you use the new auto strut and rigid mount that seem to hold the ship together very well up to a point where there might be some mathematical error and the ship blows apart too easily. To avoid that you dock slow ... very slow. Good to get into the habit of doing it slow.
I almost think the old way with having a flexible ship where you yourself struted parts and in the direction where forces where ... those designs ... even if heavy .. took the docking better. And if the whole thing started to rock after dock you just time accelerate. Only problem with struting manually is the part count. Otherwise I liked the engineering of sitting there thinking it all out and placing the struts.
I haven't gotten into the habit of using auto-strut much yet. I like the engineering of the strut placement, like you, and I also think that having space tape all over the place is just more kerbal.