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I tend to use templates to do it, though. Never messed with merging two craft files that much. Maybe it's buggy.
Just build your mothership and save it. Then build a secondary ship, make sure your preferred docking port is the root part, and drag it to the templates section and save it there. Load up your mothership, grab the secondary ship template, and stick it to the right docking port. Works just fine that way.
Seriously. I'm testing a Duna mission. I think I did this about 400 times yesterday! :P
Maybe that's the part I'm missing. Can you elaborate exactly what the "template section" is and how to save/load from it?
EDIT: never mind, I think I found what you were talking about. It's the "Subassemblies" secton, right?
Just select them from the same list to get them back. Very useful for saving arrangements of parts you use often. I save all of my individual stages there, and assemble them into the rocket I need.
Here is a small concept image of how I would do it: http://imgur.com/a/ocZPx
Basically a landing crane that has been repurposed...
There are other ways to do it too but thats the quick and dirty one (imo) ;)
Here is another example, which is maybe more elegant but has some minor balancing issues:
http://imgur.com/a/wHfXT
(Second design is based around the structural radial attachment point)
What he wants to do IS possible, so hopefully he'll have better luck with making it happen.
And yes, it's called "subassemblies" I couldn't remember what they had called it. ^_^
These landers are easy to make with low tech in the tech tree. And they work so well I still make them even if I completed the tech tree and make larger landers and miners I still like those small landers. Easy to make.
Ah, so it's a known bug then, it's not just me? Good to know.
Yeah, I ended up building it with vertical connections. That always worked fine for me, although it looks stupid and is hard to re-dock to after. It's too bad horizontal connections don't work.
Because two landers is just the beginning. I wanted six of them (notice those other girders sticking out).
Hopefully, some day I'll figure out what's missing. So far, no luck. Tried different designs from scratch, subassemblies and load/merges, different places to mount, etc, etc. Even tried 64 bit vs standard executable. All the same result, as soon as I try for a horizontal connection, it gets awfully confused.
Oh, well, this is KSP, so who cares if a design is ugly, as long as it works. :) And mounting a small tank to those girders to make the connection vertical works.
This isn't a serious ship that I've built, it's simply a demonstration I did really quickly to show it's possible.
I took my Duna vessel, replaced the airlocks and cupola with four docking ports, and stuck some Apollo CSMs to it.
This was all built in the VAB. Then I teleported it into orbit and undocked all the CSMs. I used the subassemblies method I outlined above, and as you can see, it just works.
http://steamcommunity.com/sharedfiles/filedetails/?id=798717190
http://steamcommunity.com/sharedfiles/filedetails/?id=798717443
Oh, I don't doubt you can build one. I've seen people do it, that's why I expected it to work.
And yet it doesn't. :) Some bugs are environment-specific and don't reproduce for everyone.
Or maybe I'm missing something. But, considering how simple it's supposed to be, I kind of doubt that.
....flip the craft until you're working vertically
(also, snap the docking ports together. Just alt+click the docking port, flip it with the keybinds, lock it in place.)
Acknowledging and understanding the above, and even agreeing very much that KSP is about experimenting and trying out stuff, I'd still like to ask: Why not build the mother ship and the landers separately and then simply dock them together in orbit?
That way you don't have to think about launch viability and air resistance issues when placing the docking points and the only thing that matters is how well it works in space.
Yeah, that's a good point, most of the time in early game that's what I would do. Those times, though, I was optimizing for efficiency - lowest cost (therefore lowest drag, etc). This mission, I'm optimising for my own player convenience. Sure, I could throw all these things into orbit on small efficient launchers and then dock there, but it means flying seven missions and spending time docking seven times. Or, I could just tie the whole thing together on the ground and build a launcher large enough to throw it all into orbit together in one go regardless of cost. Less money efficient, but more player time efficient. Everybody choses the value that appeals more to them.
As far ports not holding stress well, I kind of expect that. Their job is to hold things together in orbit, not during launch. So I strutted all connected ships together in addition to using docking ports. Worked perfectly fine.
The biggest drawback of the mission was the lag during initial launch. I'll have to look up what the exact part count was, but you can imagine, probably. :) Seven ships tied together, plus a 1-million launcher to push it all up, all held together by extremely liberal application of duct tape (I mean struts).
I find it ironic that you took the lazy approach but insisted on having multiple landers to run a tandem mission.
It's nothing against you, it's just funny you wouldn't use one lander and be lazy (like I do)