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Flightcomputer has routines and guidance, it sort of works the same way. The player is given much more room to error. There is MechJeb and at least one mod for chances of parts failing.
As a rule of thumb when I get to the rockets with good aerodynamics characteristics (*cough* fairings *cough*) I try to have TWR of at least 2.0 (2.2-2.3 or even slightly more is better) in the first stages of my rockets. With them, I usually go full-throttle for the above-mentioned first 15-20 km of ascent and I think it's pretty efficient way to launch.
As for the real life, I wouldn't be surprised if the things like that were guarded commercial (and sometimes military) secrets.
The secret payloads, secret payloads of child slaves for Mars are what they don't want you knowing about.
There was a great post on the KSP forums explaining it some years ago...
Ah, here:
http://forum.kerbalspaceprogram.com/index.php?/topic/73033-twr-and-terminal-velocity/
The post applies to KSP AND the Real World. KSP has since made the atmosphere more like the RW. The post applies even more now.
We're talking about fuel efficiency here. You can get a rocket into orbit in KSP with a TWR of 1.5 or above 3.0. The most efficient way to do it is with a proper gravity turn and the most fuel efficient velocity. It is impractical to attempt staying on the terminal velocity curve, but it can be approximated.
This is incorrect. You are confusing the terminal velocity for a falling object with rocket terminal velocity. They result from the same physical conditions, but ARE NOT THE SAME.
Please see the KSP wiki. http://wiki.kerbalspaceprogram.com/wiki/Atmosphere#Terminal_velocity
Terminal velocity is important because:
1. It describes the amount of velocity which a spacecraft must burn away when it is close to the ground.
2. It represents the speed at which a ship should be traveling upward during a fuel-optimal ascent.
In KSP, rocket terminal velocity varies with altitude and with the planet. There is even a chart on the wiki showing the terminal velocities for various altitudes on some of KSP planets.
What is the equation for terminal velocity?
TV = sqrt(2*mass*acceleration / (area * air density * drag coefficient))
In the special case of a falling object not under thrust, the acceleration in the formula is simply the acceleration due to gravity. This is the most common definition and the one you and Wikipedia are using; but it is a special case, not the only case. The equation also applies to objects moving in other directions.
In the case of a rocket thrusting straight up, the acceleration in the formula is the difference between the vectors of the rocket's engine acceleration up and gravity acceleration down. Moving upwards at an angle is more complicated because not all of the acceleration (or in the case of upward travel, deceleration) of gravity is applied directly against the thrust of the rocket. For a rocket moving at a continually changing angle (such as a gravity turn) the calculations become even more complicated, because the acceleration of the rocket isn't applied entirely to the direction of travel.
Terminal velocity, as used in KSP, is simply the term used for the speed of an ascending rocket at which it will no longer accelerate because of the effects of atmospheric drag and gravity. It is called that because the terminal velocity equation is used. It confuses people (like you) who were taught that it only applies to falling objects. It might be more properly called terminal acceleration perhaps to avoid confusing some people.
Now, go read an aerodynamics book and a book on physics and not just Wikipedia and maybe we can discuss further.
TUNE IN FOR THE THRILLING CONCLUSION OF PART...Uh...Twenty?
So why do the rockets throttle back mid-flight? As I see it if they are "chasing" an equilbrium point there is still scope to maximise speed, surely?
Or is it a case of "the most efficient" form is to stay a "little bit" below (whatever that means) the equilbrium point as any more use of fuel has succeedingly poorer returns?
I've yet to manually launch a rocket in KSP whereby I can burn full throttle all the way and finish in a circular 80-100km orbit.