Kerbal Space Program

Kerbal Space Program

Hubert Jul 14, 2017 @ 8:28pm
Kerbal Foundries not working
Not sure why but i've been having problems with mods lately and i've managed to fix them. But this one I don't understand why its not working.

Help please,

Thanks
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Showing 1-12 of 12 comments
Hubert Jul 14, 2017 @ 10:33pm 
Oh wow that's it, Thanks. But I also have another problem. Do you know why my infernal robotics won't work.
Hubert Jul 14, 2017 @ 10:33pm 
Is it out dated like this mod?
Hubert Jul 16, 2017 @ 12:05am 
I followed the instructions but it always crashes on the loading screen (only with the legacy parts pack.) The other other parts packs are fine when I follow the instructions, but this one wont work. Know why?
Manwith Noname Jul 16, 2017 @ 6:41am 
Are you running the 32 bit version of the game? I must admit, I have not tried Infernal Robotics in 1.3 but it sounds like you could be reaching a memory limit.
Hubert Jul 16, 2017 @ 5:16pm 
Oh ok, it might be that. I have a lot of mods installed would deleting some solve the problem?
Manwith Noname Jul 16, 2017 @ 5:21pm 
Well, yes but you have some more options...

1) Run the 64bit version of the game if you can and have more than 4GB RAM
2) Use one of the following launch options...

-force-d3d11

or

-force-glcore
Hubert Jul 18, 2017 @ 1:34am 
Sorry last thing, how do i get north kerbin dynamics to work?
Manwith Noname Jul 18, 2017 @ 8:17am 
Heh, you need to rename it's folder. Remove the version number. It'll be North Kerbin Weaponry v0.83 or something, it just needs to be...

North Kerbin Weaponry

...or what ever it is called without the v0.xx.
Hubert Jul 21, 2017 @ 1:11am 
Wow im either not looking in the right places, or you know a lot about ksp and mods. Thanks really appreciate the help with all this. :)
Hubert Jul 24, 2017 @ 1:27am 
Ok mate im sorry very last thing, know how to fix B9 it also crashes whenever i launch the game.
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Date Posted: Jul 14, 2017 @ 8:28pm
Posts: 12