Kerbal Space Program

Kerbal Space Program

Flux Mar 23, 2019 @ 4:31pm
Auto pilot mod?
Is there a mod that gives me the ability to just click a planet/moon and have it do the pathing, thrusting etc for me? This way I can concentrate on building and exploring without messing up.
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Showing 1-13 of 13 comments
desrtfox071 Mar 23, 2019 @ 4:38pm 
The closest thing that I'm aware of for this would be mechjeb. It can automate a lot, but I'm not aware of anything that automates as much as you're looking for.
Flux Mar 23, 2019 @ 4:41pm 
Thank you :) I'll check it out
Jak Mar 23, 2019 @ 5:32pm 
git gud
Dri Mar 24, 2019 @ 12:51am 
Originally posted by desrtfox071:
It can automate a lot, but I'm not aware of anything that automates as much as you're looking for.

It can automate all of the stuff the op is looking actually. If you haven’t try using it you will be surprised with how much stuff it can do. I am prety much just building and exploring without piloting. Except maybe for flying ssto space plane.
Flux Mar 24, 2019 @ 4:53am 
Yes, thank you this is exactly what I was looking for.
Dri Mar 24, 2019 @ 7:03am 
Oh, btw i know you can make create an automatic pathing to other planet but i am not sure if it can create auto path to encounter moon. But manually creating manoeuvre node to encounter mun and minmus is fairly easy if you have done the tutorial. Goodluck with your space program.
Flux Mar 24, 2019 @ 11:34am 
It's not cheating. NASA uses automated computer systems :P
Chibbity Mar 24, 2019 @ 11:36am 
Video games =/= Real life.
Jak Mar 24, 2019 @ 4:14pm 
imo, automated manuevers really take away from the challenge of the game, your supposed to figure out the complicated transfers, what delta v means, and whatever the f**k center of mass means, thats rocket science
AoD_lexandro Mar 24, 2019 @ 5:09pm 
Originally posted by shaggy:
imo, automated manuevers really take away from the challenge of the game, your supposed to figure out the complicated transfers, what delta v means, and whatever the f**k center of mass means, thats rocket science

Yeah but once you have learned all of that, and done it all several times over, and over and over again, it gets tedious to have to manual fly absolutely everything.

The whole "your cheating" doesn't wash. The challenge is what you make it, not what other people say it is.
Jak Mar 24, 2019 @ 6:02pm 
Originally posted by AoD_lexandro:
Originally posted by shaggy:
imo, automated manuevers really take away from the challenge of the game, your supposed to figure out the complicated transfers, what delta v means, and whatever the f**k center of mass means, thats rocket science

Yeah but once you have learned all of that, and done it all several times over, and over and over again, it gets tedious to have to manual fly absolutely everything.

The whole "your cheating" doesn't wash. The challenge is what you make it, not what other people say it is.
fair point, i just find more fun in watching two orange shapes get close to each other i guess (its so satisfying), fun is subjective

but if your gonna use autopilot, at least learn how it works, before you let a robot do it for you
Enorats Mar 24, 2019 @ 8:07pm 
Yeah, Mechjeb is what you're looking for. It's useful for teaching a new player how to do maneuvers themselves, as it shows you what to do by plotting nodes for you. I pretty much learned the whole game by watching Mechjeb work for the first hundred hours or so. That said, it's not perfect. It won't be as efficient as possible (most nodes require a bit of touching up after being plotted), and it's super inefficient for more complex tasks. I've never had much luck getting ascents to work, and landings are totally unreliable outside of a really simple "I'm going mostly straight down and going to hit the ground in 20 seconds.. plz stop me just before I hit" type of situation. Great for propulsive landings though if you set things up right.

Still, in the hands of an expert it can do some pretty awesome stuff and has a lot of tools that can be super helpful. Precise node alteration, far superior flight information when compared to stock, landing prediction and automated suicide burns, a vastly superior delta-v readout compared to the laughable stock one, a vastly superior heading hold system that has like 300% more options than the stock "pilot" SAS system. That last one is absolutely outstanding for simplifying docking. I 100% recommend Mechjeb, and honestly feel like anyone playing without it is missing out on a lot. Lots of people think it's "cheating" in some way.. and I've really never understood that. Even without all the autopilot features it's far and away the single most useful mod for KSP, and the autopilot features aren't even remotely "cheats". I mean really, do people find pressing the "prograde" button and letting the rocket burn for 2 minutes somehow different than pressing the "execute" button? It's basically the same thing. Is it the node plotting that people object to? I can eyeball a Mun/Minmus burn without even plotting a node. Interplanetary transfers are more complicated, but that's mainly due to needing transfer windows and a proper ejection angle - you've only got three options for that. Lots of math + outside resources, LOTS of fiddling with nodes to inefficiently guess, or doing what the experts do.. let the computer do what it does best and do that math for you.
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Date Posted: Mar 23, 2019 @ 4:31pm
Posts: 13