Kerbal Space Program

Kerbal Space Program

Controlling both stages after separation?
Have experimented a little with reusable rockets, Falcon style. But I have to choose which part of the craft to control and loose the other.
Is there a way to control both stages in the same save?
Last edited by arnelilleseter; Feb 28, 2019 @ 12:49am
< >
Showing 1-12 of 12 comments
slayworldspite Feb 28, 2019 @ 12:57am 
no i think only if you know how to code and use kos
jhendriks87 Feb 28, 2019 @ 1:00am 
I think the mod is called FMRS.... cant remember what that stands for but it lets you "time travel" to control both stages. like you can stage continue on with your main craft and then go back in time to then control the other stage.
slayworldspite Feb 28, 2019 @ 1:02am 
Originally posted by jhendriks87:
I think the mod is called FMRS.... cant remember what that stands for but it lets you "time travel" to control both stages. like you can stage continue on with your main craft and then go back in time to then control the other stage.
i wanted to mention that but idk why it doesnt work for me
jhendriks87 Feb 28, 2019 @ 1:03am 
Originally posted by elon musk's daddy:
Originally posted by jhendriks87:
I think the mod is called FMRS.... cant remember what that stands for but it lets you "time travel" to control both stages. like you can stage continue on with your main craft and then go back in time to then control the other stage.
i wanted to mention that but idk why it doesnt work for me
possibly not updated to the current version mabye? used to work for me when i used it.
arnelilleseter Feb 28, 2019 @ 1:09am 
Originally posted by elon musk's daddy:
no i think only if you know how to code and use kos

I am familiar with KOS on a basic level. Does it still work if the vessel is out of range though?

Originally posted by jhendriks87:
I think the mod is called FMRS.... cant remember what that stands for but it lets you "time travel" to control both stages. like you can stage continue on with your main craft and then go back in time to then control the other stage.

I will check out this mod.
Mightylink Feb 28, 2019 @ 3:10am 
Instead of trying to follow spacex I just built a rocket that goes all the way to full stable orbit and then return the engines. The empty tanks are such a small loss, you still get most of your money back.

https://steamcommunity.com/sharedfiles/filedetails/?id=1555972886
arnelilleseter Feb 28, 2019 @ 3:30am 
Originally posted by Mightylink:
Instead of trying to follow spacex I just built a rocket that goes all the way to full stable orbit and then return the engines. The empty tanks are such a small loss, you still get most of your money back.

I play mostly in sandbox so it's not about getting money. It's just an rpg thing I guess.
Besides my ultimate goal is to build a base on Eve with a craft that can reach orbit, land, dock with the first stage, refuel and be ready to launch again.
Aranador Feb 28, 2019 @ 4:54am 
So, I build my lifter stage with enough grunt to get all the way into orbit, then deorbit and land. Meanwhile, the mission stage can happily wait in orbit until you get back to it.
maestro Feb 28, 2019 @ 3:11pm 
I have kinda wondered this too lately as it's one thing if you leave a craft in orbit it will be fine to return to it later but what if you need that craft to still burn to orbit and at the same time guide the launch stage back to land? (ie SpaceX) For that I don't know the solution.

There's probably a mod I'm just not sure. And I know what you mean that you want to do it physically to prove it's possible not just use a mod to automatically recover it.

Obviously you cannot directly control two things using keyboard inputs but there must be a way to write some kind of landing script and expand the simulation area etc.

I'm doing something similar now however I'm content with landing the launch stage just once to verify it would always work. It's sandbox too so I'm just trying out concepts not money related. And honestly once I know it works, I'd rather not do it again heh.
Last edited by maestro; Feb 28, 2019 @ 3:22pm
Aranador Feb 28, 2019 @ 5:06pm 
If your second stage still needs to burn to circularize, you can still do it, IF you can conduct and complete the burn quickly enough, to switch back to the booster stage while it is still within 'physics' range. This is easier to do if you've at least gotten out of the atmosphere.
arnelilleseter Mar 1, 2019 @ 1:06am 
A quick update for those who are interrested:

I've downloaded and tested the FMRS mod. It works perfectly for me (v.1.4.5) and has been updated for 1.6.

SpaceX style missions is the thing right now but this would also be perfect for a stratolauncher.
Or you could have a plane that drops a rover with parachutes.
Ah... the possibilities.
xstar960 Mar 2, 2019 @ 3:07am 
Originally posted by arnelilleseter:
Have experimented a little with reusable rockets, Falcon style. But I have to choose which part of the craft to control and loose the other.
Is there a way to control both stages in the same save?

Yes I want to be able to control the other parts of the rocket after staging.

Recovering earlier stages would be cool.
< >
Showing 1-12 of 12 comments
Per page: 1530 50

Date Posted: Feb 28, 2019 @ 12:48am
Posts: 12