Kerbal Space Program

Kerbal Space Program

PP-Bizon Dec 9, 2016 @ 7:43pm
How to connect multiple points? How to dock camera?
My rocket is very flimsy, is there a way to connect beams to multiple parts of the rocket? Lets say i have 3 tanks long rocket, i want to add 3 more tanks paraller but connection only works in one place and i want it to work in 3 places. Any way to do that except struts?
Also how i'm suppouse to dock in space, this camera is so annoying, can't get it to work especially with longer rockets. I was trying controlling from different parts of the probe and with different cameras - locked works best but still far from desirable.
All help appreciated. Thx.
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Showing 1-4 of 4 comments
AoD_lexandro Dec 9, 2016 @ 8:25pm 
First point, use "angle snap" and "radial" symetry to add 2x/3/4x etc of a part on the sides of stuff. To do so click on the yellow markers at the bottom left of the screen in the assembly building.

As for docking, ignore what you see with the camera. You should only be looking at your navball and ensuring its lined up correctly for a straight in docking. If you have two objects use the [ and ] keys to switch between and line them up with one another from both directionss before attempting to dock. Also make sure your in "docking mode" and have RCS to allow you to translate your direction of travel to your target.
Last edited by AoD_lexandro; Dec 9, 2016 @ 8:26pm
PP-Bizon Dec 9, 2016 @ 8:29pm 
Thx but i got followup quetsions. Can i mark a spot on the ship if i want to use grab device. Thats what im using to bringing fuel to y orbital staion and i often miss the point im aiming at.

Also about radial snaping points it not exactly what i meant. Ill try to show it with little ascii sketch

U-U
U U
U U
U-U

U - is a tank
- is a beam joint or ejection strut

but when i launch my rocket only bottom joints is connected, the top one just hangs loose. Anyway around that?
AoD_lexandro Dec 9, 2016 @ 8:47pm 
The way you have it now the game thinks its already connected with the lower one so it wont attach a second time to the upper connector.

Connect the decoupler to the tanks centrally and "snap" your upper and lower tanks to the center tank (use ALT for "node snap only" mode). If you need more space, use two decouplers stacked and set one to not be staged.

U U
U U
U--U
U U
U U


Also make sure "advanced tweakables" is enables in options and use the autostrut option to strengthen your rocket parts.

As for the grab tool, I have no idea I dont use it at all. I simply fly to a docking port and connect my ships together to transfer fuel and crew.
Last edited by AoD_lexandro; Dec 9, 2016 @ 8:50pm
Docking was a pain for me, I hated it untill I learned a super easy trick. When you get close to your target and you've matched orbits for the most part you switch over to docking mode in the lower left hand corner of the screen. Then you used the I j k l keys to dock with. Keep in mind if your moving towards the target your most likely going prograde, so you want your prograde marker to be right in the middle of your target market. If it is then you hit shift a little and you'll be moving directly towards the target. As you get closer you'll need to use the i j k l keys to make sure your prograde marker is staying in the middle of your target marker

Grab tool just lets you attach anywhere on a ship/asteroid etc but the attachment point is very weak and wobbly compared to actual docking ports.
Last edited by TotallyAverageGamer; Dec 9, 2016 @ 9:24pm
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Date Posted: Dec 9, 2016 @ 7:43pm
Posts: 4