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Sometimes it's best to ditch everything but the command pod and save the kerbal.
Kerbals can hop out in space with the astronaut complex upgraded to level 2.
Then your kerbal can move science experiments around from the weaker parts like your science jr. to strong parts like the command pod.
You really don't need to worry about recovering as much stuff as possible unless you have a funding handicap somewhere.
The alternative is store it’s information, if or when you unlock it, in the experiment holder.
Experiment holders are only necessary on unmanned craft. A command pod can store them too, but you need a kerbal to retrieve the data/samples. Scientists can reset used experiments as well, allowing infinite reuse of one time use parts like the Science Jr or Mystery Goo.
As for the OP's question, it comes down to a combination of the added weight of the science jr making you fall faster (the parachute is really only designed for just the pod) and the low impact tolerance of the science jr. Those things are super fragile. The easiest thing to do is simply add a couple radial chutes if you really NEED to recover it for some reason.. but all that extra mass makes for unstable reentries. I typically just grab the data/samples and toss the parts before reentry.
There is one issue with kerbonauts helmet pushing against parts during EVA if it is too close and introducing free ghost forces so it is rather better to have enough spacing there using other parts like battery, but those ghost forces aren't of the light speed kind. Just a dozen of m/s one direction or another. Basically swinging forth and back. So if you EVA multiple times, you might accumulate those effects boarding back it keeps the orbit it was at that moment. Risky flying 7km above Minmus. But not that important if you EVA just once or are on much faster or higher orbits.