Kerbal Space Program

Kerbal Space Program

BrownBoy09 Feb 4, 2019 @ 4:23pm
How to i land a science jr with the starter pod?
I stage everything out except the pod but the second the science thing hits the ground with a parachute it blows
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Showing 1-8 of 8 comments
Jupiter3927 Feb 4, 2019 @ 4:48pm 
Try more parachutes?

Sometimes it's best to ditch everything but the command pod and save the kerbal.
Kerbals can hop out in space with the astronaut complex upgraded to level 2.
Then your kerbal can move science experiments around from the weaker parts like your science jr. to strong parts like the command pod.

You really don't need to worry about recovering as much stuff as possible unless you have a funding handicap somewhere.
kamikazi21358 Feb 4, 2019 @ 7:38pm 
Try putting a buffer, like a heatshield, between the mod and the ground.

The alternative is store it’s information, if or when you unlock it, in the experiment holder.
Enorats Feb 4, 2019 @ 7:46pm 
Originally posted by kamikazi21358:
Try putting a buffer, like a heatshield, between the mod and the ground.

The alternative is store it’s information, if or when you unlock it, in the experiment holder.

Experiment holders are only necessary on unmanned craft. A command pod can store them too, but you need a kerbal to retrieve the data/samples. Scientists can reset used experiments as well, allowing infinite reuse of one time use parts like the Science Jr or Mystery Goo.

As for the OP's question, it comes down to a combination of the added weight of the science jr making you fall faster (the parachute is really only designed for just the pod) and the low impact tolerance of the science jr. Those things are super fragile. The easiest thing to do is simply add a couple radial chutes if you really NEED to recover it for some reason.. but all that extra mass makes for unstable reentries. I typically just grab the data/samples and toss the parts before reentry.
Last edited by Enorats; Feb 4, 2019 @ 7:49pm
kamikazi21358 Feb 4, 2019 @ 8:11pm 
Originally posted by Enorats:
Experiment holders are only necessary on unmanned craft. A command pod can store them too, but you need a kerbal to retrieve the data/samples. Scientists can reset used experiments as well, allowing infinite reuse of one time use parts like the Science Jr or Mystery Goo.
It seems to be more limiting though. Like you can’t carry more than one crew report and such.
RoofCat Feb 5, 2019 @ 2:59am 
you can also place science Jr. above pod.
There is one issue with kerbonauts helmet pushing against parts during EVA if it is too close and introducing free ghost forces so it is rather better to have enough spacing there using other parts like battery, but those ghost forces aren't of the light speed kind. Just a dozen of m/s one direction or another. Basically swinging forth and back. So if you EVA multiple times, you might accumulate those effects boarding back it keeps the orbit it was at that moment. Risky flying 7km above Minmus. But not that important if you EVA just once or are on much faster or higher orbits.
kamikazi21358 Feb 5, 2019 @ 6:06am 
Originally posted by RoofCat:
you can also place science Jr. above pod.
There is one issue with kerbonauts helmet pushing against parts during EVA if it is too close and introducing free ghost forces so it is rather better to have enough spacing there using other parts like battery, but those ghost forces aren't of the light speed kind. Just a dozen of m/s one direction or another. Basically swinging forth and back. So if you EVA multiple times, you might accumulate those effects boarding back it keeps the orbit it was at that moment. Risky flying 7km above Minmus. But not that important if you EVA just once or are on much faster or higher orbits.
Or a similar situation: place the pod below like normal, however, put the parachutes on the pod. So when parachutes deploy, the pod lands opside-down?
andylaugel Feb 5, 2019 @ 6:14am 
Originally posted by kamikazi21358:
It seems to be more limiting though. Like you can’t carry more than one crew report and such.
You can carry more crew reports in a crew pod--you just need to go EVA, remove science, then put it back. Once done, you can take a new and fresh crew report without overwriting the last one.
fggfhfgdhjgdsf Feb 7, 2019 @ 2:23am 
landing gear?
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Date Posted: Feb 4, 2019 @ 4:23pm
Posts: 8