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I noticed recently, the options available for autostrut target were reduced, not sure parent exists anymore.
for me theres onlly root, grandparent, heaviest and disabled.
seems many parts in the robotics line like pistons act like a root for anything attached to them.
But with the wheels and landing gear being locked on heaviest, not sure why that is.
so for parts that im using as landing gear like structual framing boxes, since it says they can take like 50m/s impact, on heavy ground base parts or very large landers.
would I want to just suck up the drag and mass of using the visible struts to be safe?
edit:
also, why does the parts keep reverting back to disabled often when i pull a part off and put it back on?
at least i think thats what causing this.
but sometimes that does not happen, so mabye its somethign else?
Reverting is just how parts are handled I guess. Values are stored once attached but removing a part clears that part from the tree of a craft file. When you attach it again, it's effectively a new part.
But other things like If i grabbed half the vehicle or a side mounted thruster with other side mounted thrusters, they seem to keep the auto strut in tact.
hmm, i recall in the VAB using the manual visible sturts to attach accross hinges, and the wire between them moved with like an elastic.
only it dident work with the others, only 1 was attached on launch if i used symmetry or mirror, but maybe this is why my parts never seemed to have enough torque, cause now that i use auto strut, those small parts seem to be able to move massive amounts of weight.