Kerbal Space Program

Kerbal Space Program

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Technicalfool Feb 27, 2020 @ 12:03pm
KSP 1.10 is live!
See official forum post here[forum.kerbalspaceprogram.com]

=================================== v1.10.0 ============================================================
1.10.0 Changelog - BaseGame ONLY (see below for Making History and Breaking Ground changelog)

+++ Improvements
* Added the ability to fine tune fairings or use the existing, snap mode. This behavior reacts to the editor's angle snap.
* Added ESA missions tutorial.
* Adjusted the Remove Row button in KAL to only delete the row when clicking on the red cross, not the whole segment.
* Fuel cells can be set started in the VAB or SPH for launch.
* Drag cube debug information now available in VAB/SPH when show aero data in PAW debug option is on.
* Improve drag cube system to handle Part Variants and Shrouds on the same part.
* Add additional drag cube information to Debug Aero info in PAWs.
* Persist Aero GUI UI debug window setting and Debug Aero info in PAWs setting between game sessions.
* Performance improvements for engine module.
* Performance and memory improvements for launching a vessel from the space centre.
* Performance and memory improvements for part action windows by caching them.
* Performance and memory improvements for reading and writing config nodes, so better performance for loading and saving.
* Performance and memory improvements for undo and redo in VAB/SPH by caching stage manager icons.
* Intended duplicated group-actions have a marker to distinguish the part side .
* Converter actions now indicate resource type to differentiate them.
* Performance and memory improvements for loading vessels.
* Preview and select suits for Kerbals via the suit selector icon (coat hanger).
* Performance and Memory improvements for game, craft and mission load dialogues.
* Performance and Memory improvements for vessel loading.
* Performance and Memory improvements for ModuleJettison in VAB/SPH.
* The KSC's grass now changes according to the currently set terrain shader quality.
* Revamped Jool, giving it a new animated shader and high resolution textures.
* Laythe planet textures revamp. Low, medium and high quality terrain shaders.
* ESA Collaboration missions implemented for base game.
* Added EVA button to the crew transfer dialog. Functions the same as the crew hatch dialog EVA button.
* Added the ability to have open-ended/uncapped fairings.
* Sliders now display units in the Part Action Window where appropriate.
* Optimized fairing mesh construction and exploded view heuristic by caching mouse position.
* Reduced GC and unnecessary calculations performed for variants on fairings.
* Reduced number of meshes and colliders for fairings to improve draw calls and standarize at 24-32 sides.
* Added Marquee scrolling to a few PAW items for when the text is super long. Text is ellipsis in this case and on mouse over will move left then right.
* Performance improvements in flight mode by caching variables in ThermalIntegrationPass and PartBuoyancy.
* Hide UI elements that aren't being used and avoid unnecessary updates in flight mode.
* Performance and memory improvements for DeltaV simulations.
* Speed up craft loading and use less memory in VAB/SPH.
* The PAW starts towards the outside of the screen instead of over the center of the rocket/screen.
* The camera will not position itself at an appropriate distance when switching vessels to prevent the camera starting inside vessels.
* KSP now has Comets!
* Added two new contracts for comets.
* Added surface sample science experiment for comets.
* Comets can explode into smaller fragments while entering a CB's atmosphere.
* Fairings can now be set to not auto-expand in SPH/VAB via a new PAW option.
* Improve performance of splash FX in water by using combination aof close splashes and limiting how many occur in close proximity
* Adjusted the "dark" them color to be more visible in the variant selector.

+++ Localization
* Changed Japanese translation of "Polar Crater" based on community feedback.
* Stock vessel name and description translations.
* Fix science done at Dessert not showing localized name.
* Fix Service Module parts displaying unlocalized text for Shroud.
* Fix Command parts displaying unlocalized text for Cutaway.
* Fixed a localization issue on the Strategies occurring on FR, IT and PT
* Fix unlocalized label for facility level during missions.
* Fix grammar issue in From the Moon tutorial.
* Updated SC-9001 Science Jr. perform science button so it now matches the new part name.
* Fixes translation error in FTE-1 part in Japanese.
* Fix missing character in KSP Merchandise link in main menu in simplified Chinese.
* Improved phrasing for landing label in Russian.
* Fix localized string when debugging aero details.
* Fix localization issues with tab headings in Tracking Station.
* Fix KSPedia - Numbers on Resources/Conversion Management page alignment in Russian and Chinese.
* Fix KSPedia 'app launcher' text box on the Manual/Flight Interface page alignment in Portuguese.
* Fix KSPedia text on Rocketry/Basics/Centered page spacing in Japanese.
* Fix KSPedia text on Manual/Management page spacing in Portuguese.
* Fix KSPedia unlocalized text for measurements is displayed in the 'Effective Range Table'.
* Fix KSPedia Japanese Incorrect break line in Control.
* Fix numerous part description texts.
* Fix a couple of messages in tutorials.
* Fix action sets override explanation tooltip text.
* Fix Localization of Vessel Naming Group and vessel name in PAWs.
* Removed line breaks in the Orbit's Ejection field tooltip in English.

+++ Parts
* Add fuel line ESA variant.
* Add Thoroughbred ESA variant.
* Added Rockomax X200-32 ESA variant.
* Revamped R-11 'Baguette' External Tank and added silver variant.
* Revamped R-4 'Dumpling' External Tank and added silver variant.
* Revamped R-12 'Doughnut' External Tank and added silver variant.
* Added new variants to the fairings size 1, 2 and 3. Now we have them in white, black and white, orange, silver and gold.
* Revamped Struts and added white variant.
* New Moho Planetary Observer (MPO) Probe.
* New Moho Transfer Module (MTM).
* Fix Mainsail's Center Of Thrust.
* Fix LV-N engine FX particle offset.
* Added the ESA variant to the Rockomax X200-16 Fuel Tank.
* New Flag parts, these new parts can be placed on fairings by holding the Mod key or by setting the Fairing Expansion = Off setting in the fairings PAW.
* Parts with Flag Decals on them can now have their decal set to mirrored.
* New Magnetometer Boom science experiment.
* Advanced Grabbing Unit textures revamped and added a Dark variant.
* New Advanced Grabbing Unit Jr. With 2 variants
* Fix for LV-N engine not stacking correctly at the bottom.
* Added a white and yellow variant to all TD decouplers and TS separators.

+++ Bugfixes
* Fix Action Groups app position.
* Fix mesh scale on short compoundparts causing reentry FX issues.
* Fixed Interstage fairings holding onto the payload in certain use cases.
* Fix dV calcs for stages drawing resources across decouplers with crossfeed enabled.
* Fix unable to timewarp after using Set Position and then Set Orbit cheat.
* Fix autostrut being incorrectly reset on parts attached to dynamic nodes if the part is the parent.
* Fix drag cubes on J-90 Goliath, 48-7S Spark, LV-909 Terrier, RE-M3 Mainsail, RE-L10 Poodle RE-I5 Skipper, and numerous other parts.
* Fix craft browser selecting wrong tab when player switches between VAB/SPH.
* Fix the highlight and navigation colors not being set on game start when the settings file did not exist.
* Fixed a bug that stopped the player from progressing in the Basic Science Tutorial.
* Fix Action Groups app header in flight.
* Fix Lights toggle image not showing all rays properly in Altimiter UI.
* Fix comm link not displaying correct strength when focusing on a relay satellite.
* Fix node icons being rendered on top of other Flight scene UI elements.
* Fix broken off solar panels, fairings and shroud parts left on the surface causing vessels to remain in landed state after they take off.
* Fix Dont Show Again not working for Delete all Messages functionality.
* Fix LV-T45 config by removing duplicate definition of testmodule.
* Fixed veteran kerbals dissappearing when being dismissed.
* Fix Navball render issue when Maneuver mode is enabled.
* Fix resources not being displayed in tracking station in Prospecting Eeloo Scenario.
* Fix asteroids having incorrect mass when docking.
* Fix bug causing kerbals to not respawn in Space Center.
* Fix bug causing difficulty settings to revert when reverting flight.
* Fix maneuver node label not showing when switching selected node.
* Fix an issue where Maneuver Mode's Maneuver Editor's Gizmos can enlarge or shrink when clicked extremely fast.
* Fix 3.75m decoupler and separator drag cubes creating too much drag.
* Fix issue where some vessels were not being reset to the terrain when loading them in a save game where the game terrain detail settings had been changed since it was last saved.
* Fix a different tone of white in the white fairing variant.
* Fix Launch platform selector getting stuck when opening dialogs while it is already open.
* Fix Portrait Gallery when EVAing and all gallery pictures have been hidden.
* Fix lighting on specular shaded part icons.
* Fix 3D object masking in Editor and RnD scenes for Windows platform and openGL forced.
* Pinned PAW stays open in the editor on click events and on part selection.
* Add some clarity in the strategies that have no-duration (Bail-out and Sell-out) so players dont expect them to remain active over time.
* Fix Z-100 battery light showing white in toolbar and tooltip icons sometimes.
* Fix fuel overlay becoming offset when dragging the root part by hiding the overlay during that drag.
* Remove Jettison event for Jettison parts that are fairings as they cannot be jettisoned manually.
* Fix hitching in the main menu.
* Fix visual artefacts of atmosphere planets in map view at high timewarp rates.
* Interior lights of ship cockpits and passenger modules are linked to the toggle lights action group.
* Fixed bug causing empty stages not to be deleted.
* Fix label overlap that was happening in some languages.
* Part Action Windows will always close when its part is destroyed.
* Fixed bug where drain valve values were being defaulted to true.
* Fixed bug which caused some building lights to remain on during the day.
* Fix camera out of frustum error when reloading flight scene in some scenarios.
* Fix inertial tensor errors when reloading flight scene in some scenarios.
* Fix log messages when running missions with test experiment node and node is set to any experiment.
* Maneuver mode UI negative handles don't flip functionality anymore after adjusting the tool sensitivity.
* Docking Port Actions now fire docking ports on same vessel.
* The technology path lines don't disappear anymore.
* Fix tutorial 'orbit 101' getting stuck when trying to get to the inclination value of 10 degrees.
* Correctly handle engines burning across stages for dV calcs.
* Fix decoupler handling when no parts attached to decoupler for dV calcs.
* Fix stage UI dV display fluctuating up and down whilst burning engines.
* Fixed NRE when changing the variant of a surface-attached LV-1 'Ant'.
* Fix not copying resource amounts when copying parts in VAB/SPH.
* Fix contract part naming to use real part names and not 'research lab' or 'materials bay'.
* Fix for some keybindings activating when typing in toolbox part search in VAB/SPH.
* Fix camera shake issues in the SPH when using shift and hovering over UI elements.
* Fixed disappearing mode toggle button in KerbNet dialog.
* Fix for Shadow Projection Settings resetting.
* Fix PAW group headers being cut off in some languages.
* Fixed an issue where the UT field in Precision Maneuver Editor wasn't able to display Universal Time in the 'y
* Fix 'Cannot deploy while stowed.' bug for service bays.
* Fix manuever node handles changing value incorrectly when dragging 'anti' handles.
* Fix randomization error in Sentinel causing short lifetimes of discovered asteroids.
* Fix Exception storm when inflatable heat shield destroyed by overheat in some situations.
* Fix incorrect Line Break - Tracking Station - The string 'Last seen
* PAW title now matches the new name of an asteroid after being renamed.
* Maneuver node no longer moves along the planned trajectory instead of the current one when moving it ahead in time using the Maneuver Mode UI input field.
* Fix crew assignment being blocked after loading second ship.
* Fix the vesselSituation on unloaded space objects being Flying instead of Orbiting.
* Fix flickering Celestial body self-shadow issues with DX11 platform.
* Fix icons in map view not rescaling properly when UI scale changes.
* Fix the EVA 'Board' button prompt not disappearing when the target vessel is destroyed.
* Fix unlocalized label for mk1-3 pod lights.
* Fixed the Island runway textures.
* Fix camera behavior when camera mode is activated multiple times in flight mode.
* Fix loading of Modders KSPedia slides.
* Fix beginner tutorials being locked out after pressing Save or Load game buttons.
* Fix NRE flood when creating or selecting a maneuver node with the Maneuver Mode UI Intercept tab open.
* Fix Set Orbit cheat to allow rendezvous with vessels in an escaping sphere of influence situation.
* Fairing panels now display the proper texture you see in the editor instead of pure white.
* Fix incorrect drag cube and class size on Asteroids after they have been grappled and subsequently ungrappled or reloaded via scene change or save game load.

+++ Mods
* Add IPartMassModifier to ModuleJettison. Allows mods to implement mass change on jettison.
* Fix application of mass to resource ratios in ModuleResourceConverter recipes.
* Renamed a duplicated shader "KSP/Particles/Alpha Blended" to now have one named that and another named "KSP/Particles/Alpha Blended Scenery".

=================================== Making History 1.10.0 ===================================
+++ Improvements
* Tracking of vessels now works for creator defined vessels that undock and get created during a mission from another vessel. Mission creators can now assign parts that have had vessel rename and priority set to test against in mission nodes.
* Moved localization files to base game.
* Add checkbox to FlyThrough Test Node to allow the map marker to be hidden
* Added a new icon for Test Grapple node in Mission Builder.
* Add setting (MISSION_NAVIGATION_GHOSTING) to show nav marker ghosting when the target is behind you. Defaulted to on for all mission games (including ESA).
* Added a new Grapple test node to verify if a grabbing unit took hold of a space object.
* Space Objects can now be selected in the Distance to node.
* Test vessel velocity can now be compared relative to vessels, kerbals, and space objects instead of just the orbited CB.
* Nodes in Making History support comets the same as asteroids.

+++ Localization
* Fixed wrong localization for asteroid nodes in mission builder.
* Fix descriptions for Shrimp and SWM-94 parts.

+++ Parts
* Kickback booster revamp and ESA variant.
* Added new variants to the fairings size 1.5 and 3. Now we have them in white, black and white, orange, silver and gold.
* Added a white and yellow variant to the size 1.5 and size 4 TD decouplers and size 1.5 and size 4 TS separators.

+++ Bugfixes
* Fix scenario loading in Mission Builder scene causing Mission Issues.
* Fix Vessel/Part tracking on Nodes for Dock/Undock/Decouple/Couple events during a mission.
* Added Create Comet node to be used on the Mission Editor. Under the Spawnables section.
* Fixed minor typo in Intermediate Tutorial for Missions
* Fixed label size to better suit other languages in SpawnAsteroid, mission builder.
* Fix label displaying incorrect experiment for collected science data when prompted to overwrite.
* Fix incorrect orbit around The Sun for asteroids spawning in missions.
* Fix lighting brightness on displayed Kerbals and Vessels in the GAP.
* Fix bug that impeded time warping after finishing a mission.
* Fix Dawn of Space Age mission failing inmediately after lift off in some cases.
* Fix drag cubes for the 3.75m Structural Tubes.
* Fixed mirror symmetry placement for structural panels.
* Fix GAP vessel filter ribbon disappearing when selecting alternate vessel/part selector in the SAP.
* Fix #autoLOC_8005448 showing in Mission builder test distance validation report.
* Fix bug causing unlocked servos to be locked when launching
* Fix missing line break in node description.
* Fix log messages when running missions with test experiment node and node is set to any experiment.
* Fix log messages about Gene Kerman's animations being legacy when using him in message nodes in a mission.
* Fix misnamed FL-TX440 Tank variants so they are consistent.
* Fix a number of typos in the 'Dawn of the Space Age' mission.
* Fix wrong size category for FL-R5 RCS Fuel Tank and the Heat Shield (1.875m) parts.
* Fix stutter and error in planet viewer transition.
* Fix button text issues on Play mission dialog for non-English text.
+++ Bugfix
* Fixed erratic positioning of Dessert Airfield windmills.

=================================== Breaking Ground 1.5.0 ===================================

+++ Improvements
* Solar Panel and RTG now displays the power units produced based on Experience trait settings in the Part extended tooltip.
* Added action groups for the fan blades for toggling the Roll, Yaw and Pitch controls independently and also Turn them all ON or OFF.

+++ Localization
* Localized Blades Control Rotations.

+++ Parts
* Fan Shrouds now have a node stack on top.

+++ Bugfixes
* Fix an issue where the Track Editor would remain open after switching vessels.
* Fix for localization overlapping bug for all languages in graphics settings.
* Fix spelling errors in robot scanner arm parts.
* Fix tooltip not appearing for max limit axis.
* Fixed bug when a KAL controlling another KAL's parameters play position stopped.
* Fix issue with motors engaging on launch when they have been set to disengaged in editor.
* Fixed mirror symmetry placement for propellers, blades, alligator hinges and rotational servos.
* Fix Autostrut on Robotic Parts being cancelled (set to off) in some use cases.
* Fix Autostrut debug visualization on Robotic Parts when locked/unlocked.
* Fix the FTE-1 Drain Valve releasing particles when switching between VAB and SPH.
* Fix non-cargo parts being able to be stored in a cargo container.
* Fix Hinges and Pistons sometimes returning to build angle when locked.
* Fix lock/unlock of robotic parts not working when fired from an action group.
Last edited by Technicalfool; Jul 1, 2020 @ 7:46am
Date Posted: Feb 27, 2020 @ 12:03pm
Posts: 0