Kerbal Space Program

Kerbal Space Program

How many Kilonewtons of Force is needed to reach Orbit?
Hi there guys, I've been doing some math for a lander with custom made rover in a capsule to Orbit and proceed to get it in a cool transporational satellite/ship to Duna so I need the amount of Kilonewtons of Thrust per Ton to reach orbit.

This lander w/ rover and pod is 13.839 tons and I've read that it's roughly 9 Kilonewtons per Ton to lift off the ground. May someone be able to tell me how I can calculate how much fuel and engine thrust I might need to be able to lift this sucker off the ground?
Last edited by Banana Cannibalism; Jan 8, 2019 @ 1:34am
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Showing 1-13 of 13 comments
RoofCat Jan 8, 2019 @ 2:31am 
Readings...?
- 20!
What 20?!
- What readings??

TWR - Thrust to weight ratio. Weight = Mass x Gravity
For each body different.
Burn time? You obviously need to reach orbital velocity with your chosen acceleration.
Proteus Jan 8, 2019 @ 2:54am 
You rather want to know what delta V is needed to get to orbit ... Kilonewtons (used to display Thrust) is only needed to know whether your rocket will be able to lift off or not (and, as roof cat alrady mentioned, is rather displayed as TWR (which should be > 1 if you want to lift off ;) ))

And, having clarified this:
The dV to reach LKO currently seems to be around 3400 m/s
(Currently, because there have been changes between different versions, which also affected the dVs ... so don't expect this to be necessary true for older versions as well)

Source:
https://wiki.kerbalspaceprogram.com/wiki/Kerbin

I for my part always found alexmoons launch window planner to be helpful with my dV calculations:
https://alexmoon.github.io/ksp/
as it also takes the relative positions of the planets into account (starting an interplanetary voyage at different time can make a huge difference with regards to dV requirements)
Last edited by Proteus; Jan 8, 2019 @ 3:08am
Chibbity Jan 8, 2019 @ 4:57am 
Originally posted by Proteus:
I for my part always found alexmoons launch window planner to be helpful with my dV calculations:
https://alexmoon.github.io/ksp/
as it also takes the relative positions of the planets into account (starting an interplanetary voyage at different time can make a huge difference with regards to dV requirements)

You should check out the in game TWP, it's made by a Squad Dev. Much more convenient than Alt-Tabbing.

https://forum.kerbalspaceprogram.com/index.php?/topic/84005-14x-transfer-window-planner-v1630-march-18/

Works fine in 1.6.
Last edited by Chibbity; Jan 8, 2019 @ 4:57am
kamikazi21358 Jan 8, 2019 @ 6:42am 
I don’t know much about the KNs and stuff, but in delta V, I believe it is over 7000 d/V to reach LKO.
Chibbity Jan 8, 2019 @ 6:56am 
Originally posted by kamikazi21358:
I don’t know much about the KNs and stuff, but in delta V, I believe it is over 7000 d/V to reach LKO.

It's 3,400.
andylaugel Jan 8, 2019 @ 6:59am 
Force = mass x acceleration
acceleration = Force / mass

Pay attention to your units. In this case, Force (total thrust) in kN, mass in metric tons, & acceleration in meters per second per second. You need enough acceleration to overcome acceleration due to gravity, which varies by world.
kamikazi21358 Jan 8, 2019 @ 7:03am 
Originally posted by Chibbity:
Originally posted by kamikazi21358:
I don’t know much about the KNs and stuff, but in delta V, I believe it is over 7000 d/V to reach LKO.

It's 3,400.
Wait, you’re right.
Correction: he’s right, it’s 3,400, I remember now.
7000-8000 is LEO I believe.
Proteus Jan 8, 2019 @ 8:43am 
Originally posted by Chibbity:
Originally posted by Proteus:
I for my part always found alexmoons launch window planner to be helpful with my dV calculations:
https://alexmoon.github.io/ksp/
as it also takes the relative positions of the planets into account (starting an interplanetary voyage at different time can make a huge difference with regards to dV requirements)

You should check out the in game TWP, it's made by a Squad Dev. Much more convenient than Alt-Tabbing.

https://forum.kerbalspaceprogram.com/index.php?/topic/84005-14x-transfer-window-planner-v1630-march-18/

Works fine in 1.6.

Wow, never knew about this mod ... thanks for linking :)
Chibbity Jan 8, 2019 @ 9:45am 
Originally posted by Proteus:
Wow, never knew about this mod ... thanks for linking :)

Yeah, I'm always surprised how many players never heard of it, not a problem!
RoofCat Jan 8, 2019 @ 1:47pm 
Originally posted by kamikazi21358:
Wait, you’re right.
Correction: he’s right, it’s 3,400, I remember now.
7000-8000 is LEO I believe.
LEO orbital speed is almost 8ooo m/s. So the delta v is rather significantly more.
kamikazi21358 Jan 8, 2019 @ 1:49pm 
Originally posted by RoofCat:
Originally posted by kamikazi21358:
Wait, you’re right.
Correction: he’s right, it’s 3,400, I remember now.
7000-8000 is LEO I believe.
LEO orbital speed is almost 8ooo m/s. So the delta v is rather significantly more.
I used to remember this stuff I can’t get it right now
RoofCat Jan 8, 2019 @ 2:50pm 
Originally posted by kamikazi21358:
Originally posted by RoofCat:
LEO orbital speed is almost 8ooo m/s. So the delta v is rather significantly more.
I used to remember this stuff I can’t get it right now
all I remember from astronomy in school is 8km/s orbit, 11km/s escape, 16km/s solar system escape. So that's all I know :)
Toastie Buns Jan 8, 2019 @ 2:55pm 
88km/s? Back in time
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Date Posted: Jan 8, 2019 @ 1:31am
Posts: 13