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No contract in KSP requires you to build ships as big. Does that ring a bell? Keep your ships around 200..300 parts and you should be fine.
2. You can max out game performance using CPU with best single core performance.
I don't care whether do you love and die for amd or intel. It's just how it is with chained physics on Unity engine in KSP in particular. OC that best CPU if you want a bit more. I'm not a fan of OC. Wastes a lot of electricity to heat for almost neglectable, often ridiculous performance increase and adds ton of noise. A waste in costs and electricity bill reducing lifetime of the parts along the way and annoying you for the sake off virtual d. size numbers. Whatever, pick your poison if that's your thing.
3. KSP doesn't care much about GPU. Haven't tested, but I suspect it runs just fine on integrated one with most current CPU. Not a lot of particle effects nor textures to process in stock.