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Kerbals don't die of starvation (yet), they can suffocate and die when you remove their helmet before leaving the atmosphere (since 1.6), they don't age and they don't die of high-G forces (they only pass out). So they will drift for ever in space or on the planet they crash-landed on.
One thing though : saving a stranded Kerbal is so much fun and sometimes epic (as in Watney's rescue in the Martian) wether (s)he is on the surface of a planet or in orbit around the Sun. In career mode you can even make money by saving a Kerbal or by doing a crew transfer near a celestial body.
Or simply click and "cancel flight" in the control center to shorten their pain...
I never kill a kerbal for laughs I have done it a time or three by mistake. I don't try direct ascension to the moon any more.
On one occassion I landed on the Mun. Apparently I was on some kind of tilted ice plain.
Eliponde Kerbal got out, did her thing, went to go back to the craft and found it very hard to get back. She would almost get to the ladder...and then she'd slide a great distance away.
But worse, the mission had gone poorly to this point. Fuel was dangerously low for a return.
Even so, my kerbals took off a short distance and re-landed, so Elipond could climb in. "We will all go together..."
The return mission ran out of fuel. It was in an eliptical orbit, and the periapsis was just barely inside of the atmosphere. The mission went on orbiting, losing about 500 or so feet of altitude every periapsis...then finally the orbit decayed.
The chute deployed.
They landed on a cliff and slid down ...managed not to die.
There was a heat shield and seperation collar... both?... and went the capsule finally landed the part blew up, making me jump right out of my skin. The capsule ended up okay though...
Except for Jimbob here, he knew it was a one way trip, he volunteered.
https://steamcommunity.com/sharedfiles/filedetails/?id=1562114896
https://en.wikipedia.org/wiki/List_of_spaceflight-related_accidents_and_incidents
My real point isn't that they are perfect, but that they are extremely adverse to human loss. A lost mission can ground the space program for years.
That doesn't happen with boats, trains, airplanes or anything else. Back in the early days of airflight we had barnstormers doing all manner of crazy stunt and if someone died everything was put on hold for an entire eyeblink.
Except for this, I never lost my little brave men, some had to wait weeks for the rescue, once I had to dock a huge tug to the biggest of my interplanetary ships, not only to bring them home but to bring them there ASAP. The other time, I had to return three kerbals from a ship that was out of fuel and monopropellant which I barely pushed into Kerbin SOI with EVA RCS. I had to bail them out - there were no docking ports... Rendezvous was very short because of extremely high flyby speed (that's why I didn't even try aerobraking - entering upper atmosphere at 5k km/s wouldn't do much difference and going deeper with that ship would definitely kill them). But I always managed to save them all. Now I'm on my second big playthrough, everyone's alive and well.
https://steamcommunity.com/sharedfiles/filedetails/?id=1660839022