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Tip. Don't forget to place something at the bottom to shift yout CoM a bit backwards else you'll have big problems with insertion.
P.S. even if you manage to get this monstrocity to the orbit you're gonna have hard time bringing it back with this tricoupler anyway...
Upd: also note that just like irl general rule of thumb in KSP is "Build simple!". The moment you start joking with the game it starts joking back. But the choise is yours so if you want to find that out the hard way - you're welcome.
A part can have as many child parts as it wants but only one parent part.
Closed loops are not possible under this sytem except by cheating with struts.
I take good note of the "kiss" principle...
For the little story, i wanted to couple multiple tourist cabins in parrallel because when I aligned them with tankers and scientific bays, the whole thing tended to bend like a grass ...
But I will soon be able to get a big heat shield, and will be able to get a large cabin for all the crew members : problem solved soon.
Best regards from Reunion island !
Just clarifying here, the link I posted above is for a mod that does exactly what you want. In short, it scans a craft for empty stack attach nodes that are next to each other and attaches them.
So, you can have your cake and eat it.
Edit:...and because you made a point about not being great with English, that saying means you can build your craft how you want and it will work, even though the stock game doesn't want to let you.