Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
i think RL airliners land at about half of that speed. no surprise your plane goes boom. don't think that has anything to do with lack of navigation tools.
With lack of navigation tools you cant adjust your speed propperly on approach.
Btw when i make very nice soft touch, i should be able to land even at 1000km/h. I wont just have long enough ruinway to brake it...well tires shoudl break appart immedietally i supose, but not whole plane.
Also, you really do need to lower that airspeed. The flags might help a bit but a lot is still eyeballing it.
No offense, but this is simply a "learn2fly" issue.
Practice makes perfect.
I watched this game since beginning, but decided to give it some years to not encounter such bugs. Still not enough years obviously. That landing is probably related to bug also. I had to lower spring force in order to stop my plane dancing at runaway before takeoff. Now i miss that force to survive landing.
EDIT: ok, got working space center after fifth restart, thanks :).
Skipping the cinematics - you can make your plane perform clean approach maneuver using 2..3 sequential towers like that to align with runway and switching from one to the next (to not hit the towers themselves) reaching certain altitude and just adjusting the speed as needed for a particular design.
The things you can target include bodies and all other "craft". Flags, pods, debris... I would stick to flags and pods/probes so you can rename them. The "construction" doesn't matter much, just make it easily avoidable. You can plant them on mountains approaching from the usual west side for example. The tower before runway must be low (landing altitude is as important as direction and speed) and the final tower must be behind runway slightly above it so you point nose up during landing.
Or just practice until you can land without all that or land on the plains next to KSC. Plane landing is hardest thing to learn in flying. Taking off is changing your state from a single point to the whole sky. Anywhere is fine. Landing is the opposite. It must be learned and practiced a lot for that reason.
Design planes so they land with less than 100m/s (360km/h). It's roughly what real life planes do. For a reason. Have wheels in the proper size so you can brake too.
Yep thats also my problem i guess. I feel like i loose my plane bellow 150m/s. Thats why im landing in such speed. Ill play with design and make some proper tests later as well.
But im pretty sure my last plane i landed above 150 m/s several times. Guess i got lucky and it was light enough. My current plane has extra fuel tank, that adds some weight..
https://steamcommunity.com/sharedfiles/filedetails/?id=1461669357
KerbNet access from probes has GPS too, but it is much less accurate and you have to click refresh all the time, so basically worthless for our needs here. That small ore scanner also doubles as radar altimeter, because it starts to show ore percentage below 1000m above actual ground (not sea level). While being higher it shows just "too high". The only problem with that precious multitool ore scanner - it is no early tech either.
Runway coordinates are
Latitude: 0.047..0.053 S (wide)
Longitude: 74.730..74.489 W (length)
Kerbin radius is 600km. Which means it has circumference of 3769.911km. Now since it is also 360° (actually 180°E+180°W), one full degree (the distance between 73W and 74W for example) is 10.472 km at sea level. Which means runway is ~60m wide between the lines and ~2.5km long.
Runway is slightly elevated above the sea level which means the actual size is few "mm" more (because of "larger" radius at that altitude), but we can ignore that accuracy for our needs here.
TL;DR just have your latitude at 0.050 S approaching runway and check your speed and altitude after. Flags can help with distance targeting and two flags can help with alignment, just keep in mind you are flying in 3D above ground so the distance to the target is not the distance on the ground.