Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It is offically compatiple up to 1.4.3 but is working fine for me in 1.4.5
i'm using 1.4.3 btw
it's sort of by design that there are more nodes in the community tech tree than there are mods to fill them, .. because its purpose was to provide more than enough standardized nodes, it would be short sighted of that mod creator to only produce what is needed currently and not provide empty spots for future modding.. it should be considered more of a back-end mod (used by other mods)..
auto-hiding them should be part of the mod, imo, but auto hide has to load last (after all other mods) and tech tree needs to load (nearly) first.. so kinda makes sense it's 2 different mods
thanks operation