Kerbal Space Program

Kerbal Space Program

Why does the community tech tree have researches that add no parts?
the question is in the title
i can provide screenshots and more information
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Showing 1-5 of 5 comments
Operation40 Aug 30, 2018 @ 10:18am 
iirc, it was to leave room and make a set of standard tech nodes that other mods to put parts into.. I think Near Future and SETI use them.. there used to be a mod that would get rid of all the empty nodes for you, but I'm not able to find it in CKAN right now.. personally I avoid community tech tree, just isn't worth the headache imo.. it's optional for all the mods I've seen and they use the stock tree just fine
Last edited by Operation40; Aug 30, 2018 @ 10:19am
RustyNails Aug 30, 2018 @ 1:12pm 
Operation40 is referning to Hide Empty Tech Tree Nodes available here[forum.kerbalspaceprogram.com]

It is offically compatiple up to 1.4.3 but is working fine for me in 1.4.5
Last edited by RustyNails; Aug 30, 2018 @ 1:14pm
Im looking for the mods to populate the empty nodes not hide them
i'm using 1.4.3 btw
Operation40 Aug 31, 2018 @ 7:29am 
i don't think that's possible.
it's sort of by design that there are more nodes in the community tech tree than there are mods to fill them, .. because its purpose was to provide more than enough standardized nodes, it would be short sighted of that mod creator to only produce what is needed currently and not provide empty spots for future modding.. it should be considered more of a back-end mod (used by other mods)..

auto-hiding them should be part of the mod, imo, but auto hide has to load last (after all other mods) and tech tree needs to load (nearly) first.. so kinda makes sense it's 2 different mods
ok,
thanks operation
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Date Posted: Aug 30, 2018 @ 8:45am
Posts: 5