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the kind of science rovers do IRL on mars would be too tedious to be fun.. circling around the same crater for 30 days taking samples ..
Being able to control SAS and the wheels separately makes them a bit easier to handle.
Reducing wheel friction makes the wheels slide instead of sticking and flipping the whole rover over while turning.
Reduced wheel friction lets you drift your rovers too.
Add some eurobeat and it gets to be fun.
I use rovers for fun and those survey contacts.
Drifting on Eeloo or sledding on Vall or setting up a track with flags on Duna and trying to get a good time are all pretty fun and a nice break from the seriousness of space travel.
Survey contracts sometimes want you to do science near a specific area on the surface and a small rover is perfect for those.
Rover wheels are pretty tough so you can use them for lithobraking if you need to.
Just have an engineer ready to fix them.
Those giant wheels go pretty fast if you try to turn them so I use them to launch planes sometimes.
I got them up to 180 m/s ish by the end of the runway without engines helping.
The remote tech mod adds a rover autopilot and toy can write your own autopilot program with the kOS mod.
This^
Make your rover sturdy and you can drive it like a mad man.
https://steamcommunity.com/sharedfiles/filedetails/?id=1234927655
I really just want a tiny Oppurtinity type rover to drive around on Duna or the Mun but it's too delicate and small so a roll cage would make it top-heavy and the smaller girders have a much lower min crash speed so it instantly gets destroyed when rolling faster than 8 m/s.
A lot of the missions in career mode have multiple parts to them like keep making your space station bigger and survey a new area near your old rover. It's good to leave stuff out there on other planets.
Pffft you just aren't rovering hard enough
Speeds of 15 to 30 m/s are achievable, but where that "too fast and out of control" speed is depends on your rover. You will have to keep an eye on it though. It helps to zoom out and scan the terrain ahead of you. Craters can sneak up on you quickly and cause dangerous situations. Slow down if you're about to go into one, and avoid "air time." If you do get caught in a ballistic situation though, use your reaction wheels and try to land on all of your wheels and pointed forward.
I often use fixed solar panels on my small rovers, to avoid breakage.
https://steamcommunity.com/sharedfiles/filedetails/?id=1361189967
But on some rovers I will use the extendable kind. It helps to keep them up high, so they aren't likely to touch the ground.
https://steamcommunity.com/sharedfiles/filedetails/?id=1365237796
Rovers make ground-based docking operations possible. A mining operation on wheels with a Klaw can refuel ships on the ground. A base built out of rovers can easily reconfigure itself or expand.
https://steamcommunity.com/sharedfiles/filedetails/?id=613861851
For my Tylo shuttle, I enjoyed having wheels as it let me find somewhere level to start mining. Heavy ships on a high-g planet will slide down moderate slopes.
https://steamcommunity.com/sharedfiles/filedetails/?id=865234604