Kerbal Space Program

Kerbal Space Program

kylelekyle Oct 27, 2018 @ 6:40pm
Better Science Mods
Are there any mods that make science better? instead of "if you don't get EVERY scrap of science you can't progress"
Originally posted by Jupiter3927:
Check out the mobile science lab.
Give it science experiments and it will spit out science points after a while.
< >
Showing 1-7 of 7 comments
Chibbity Oct 27, 2018 @ 7:39pm 
What?

There is enough science in the regular game to unlock entire tech tree just on the Mun and Minmus. You never even have to go interplanetary.

Sounds like you are doing something wrong, no offense.
Jupiter3927 Oct 27, 2018 @ 7:45pm 
Maybe give yourself some free science points when you start off?
There are a few mods that add science experiments.
Chibbity Oct 27, 2018 @ 7:46pm 
Originally posted by Jupiter3927:
Maybe give yourself some free science points when you start off?
There are a few mods that add science experiments.

I think you can turn the science gains up too right? Never played with it much.
OzzyInSpace* Oct 27, 2018 @ 7:48pm 
You can add mods like DMagic that will allow for some additional science instruments (some pretty neat ones too), that would help spice things up from the usual "Goo, Material Bay, Temp/Pressure/Acceleromter" type scenario.
kylelekyle Oct 27, 2018 @ 8:23pm 
I must be doing something wrong, but to further my need for better science, it'd be nice to have a satalite or space station to produce science over time or something, but I'll delve into my play style and we'll see what happens, maybe, just maybe I'm bad at the game.
The author of this thread has indicated that this post answers the original topic.
Jupiter3927 Oct 27, 2018 @ 10:31pm 
Check out the mobile science lab.
Give it science experiments and it will spit out science points after a while.
Brandon_Lee Oct 28, 2018 @ 3:38am 
Originally posted by Daddy <3:
instead of "if you don't get EVERY scrap of science you can't progress"
Srsly? On my current playthrough I maxed out science without even landing a probe/pod anywhere outside Kerbin SoI. And I'm pretty sure there's more than enough to complete science tree without ever returning anything back to Kerbin.
< >
Showing 1-7 of 7 comments
Per page: 1530 50

Date Posted: Oct 27, 2018 @ 6:40pm
Posts: 7