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WITH NO MODS launch the rocket i have posted above
manualy activate one of the twin boar rockets, but keep the throttle super low, like maybe 10%.
Observe the fuels usage of the attached fuel tanks as well as the fuel tanks attached to the OTHER twin boar rockets.
once those tanks get depleted, observe the fuel levels of the other inactive twinboars get depleted.
after you have run done this, feel free to tweak the design all you want, or build your own design too see if the bug is present in those as well.
the design as it is now, is 100% flyable, W/O any cheats active. flight is also 100% stable
i am using the twin boars where they are due to a contract. the contract is one of my favorites - making kerbals pass out. the only trick here is it has to be with in the suborbital altitude, and the 'tourist kerbals' don't pass out easily. i needed some oomph to get them too pass out once i got into space.
Simple and cheap SRB solutions might be best for that as they are cheap and have very high power closer to end. Hammers have rather extreme powers and last for reasonable 24sec iirc. Much cheaper. SRB lose TWR the bigger they get, but if you keep payload low, kickbacks might still do the trick closer to the end of burn too.
add some cheap probe, chute, sharp nose cones on 2 radial hammers, decoupler below pod, price <4000.
Suborbital only means your Ap is above 70km during that blackout. Going straight up or with minimal angle that is not too hard to achieve due to high velocity. Drag isn't calculated ahead while projecting your Ap. So having high speed medium low you might already have predicted suborbital Ap even though in reality you would never be able to reach it due to all the future drag.
As for really large amounts of those freaks, just launch MK3 cabin with 16 junkies high enough by any cheap means, let them fall back and add inflatable heatshield to the design. Deploy at 20km or so. Their brains will be all over the cabin after landing ;/
It's all in engine own TWR.