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1. CommNet seems more forgiving than remotetech -- multiple comm sites around Kerbin by default (these can be disabled).. the antenna and some dishes are direct only.. biggest thing though is relay dishes don't have to be pointed at a specific body/vessel they just auto-magically relay stuff.
2. rovers are still bouncy as of last night when I was playing. only thing I found to kill it was time warp with SAS on. :( honestly.. to me, seems kind of the same issue as bouncy ships.. SAS fights itself and over-reacts, then add spring recoil to that.. and yeah..
3. i'm using a lot of mods that are not compatible for 1.4.5 specifically.. obviously you do that at your own risk since the dev of those mods has not said it's ready for 1.4.5
4. i don't have the expansion, have not noticed an issue with mods. I suppose if the purpose of the mod is to modify one of the missions in the expansion then it would require the expansion, otherwise not sure
5. I'll leave this one to someone who follows latest news.. Personally I hope for a KSP 2 with a custom-built engine (not unity) and n-body phsyics.. as much as I love unity, it seems more like a stepping stone for small shops.. every unity game I have runs into performance issues from the 1-size-fits-all engine (which, again, is great at what it does)