Kerbal Space Program

Kerbal Space Program

Vennalene Aug 16, 2018 @ 11:35pm
rocket wobble help
so for an hour now i have been trying to get my rocket stable and have added hundreds of suports everyware and it flys more strate when my sas is off than on so if anyone knows how to fix this joke of a game mikanic as it seems like an atomatic car that has two options either right or left and there is no jentle turn so how do i fix this?
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Showing 1-13 of 13 comments
The_Mell Aug 17, 2018 @ 12:32am 
A screenshot of your creation would help to help you.

From your description i'm not even sure wether it's a wobbling&flexing rocket or just the usual aerodynamic issue because it is not arrow like with fins at its button.
Brandon_Lee Aug 17, 2018 @ 3:29am 
Too much drag, I guess. Try lowering throttle, or reducing aerodynamic profile of your craft. Also might be CoM as well or connection between sas wheel and lifting stages is not strong enough as mentioned above. Upload a pic.

Upd and of course theres a secret way to solve any launch problems you encounter - more boosters.
Jupiter3927 Aug 17, 2018 @ 7:41am 
Autostrut the engines to the root part.
fauxpas Aug 17, 2018 @ 8:58am 
Originally posted by Brandon_Lee:

Upd and of course theres a secret way to solve any launch problems you encounter - more boosters.


:steamhappy:
Vennalene Aug 18, 2018 @ 1:20pm 
well though i still cant get a pick uploaded some info i found more anoying is if i take out all the decuplers (all other stages useless) then there is no wabble at all... and if i lower the thrust much more then its not guna go anywhere but i need a more reliable way to stablize my rocket than struts as they do near to nuthing.
and how to i make the engens the root part and what does that do to them?
Vennalene Aug 18, 2018 @ 1:22pm 
and as to why no pick i dont have acsess to the computer i play it on yet but posibly with in the day
Lystent Aug 18, 2018 @ 2:14pm 
Two things I do to kill the wobbles that I thought I would add:
-add more struts
-kill the SAS, and use fins instead.
Vennalene Aug 18, 2018 @ 11:27pm 
for some reson i cant upload a picture (steam noob so apologe) but do you have any tips on where to put fins and if there is anything to look for on witch one to use?
funkynutz Aug 19, 2018 @ 4:44am 
Originally posted by Red1_Leader:
for some reson i cant upload a picture (steam noob so apologe) but do you have any tips on where to put fins and if there is anything to look for on witch one to use?

Just to add to Roofcat's post... Once you've taken a screenshot with steam:

https://steamcommunity.com/sharedfiles/filedetails/?id=629432863
Last edited by funkynutz; Aug 19, 2018 @ 4:45am
EvilEye1968 Aug 21, 2018 @ 8:00pm 
Once in a while I get a bug where some joints on my rocket get ridiculously soft. Sometimes they even start wobbling on the launch pad. Take a note of which joints appear to be soft (where the folding occurs), revert to VAB, remove the part where the soft joint is and re-attach (just remove and re-install). I go to launch pad again and its as solid as one would expect.

Hope this helps,
Steeve
Jupiter3927 Aug 21, 2018 @ 8:14pm 
Adding more struts helps too.
Or autostrut instead.
Vennalene Aug 23, 2018 @ 10:09pm 
first off i think i added a metric ton of struts and second... what is autostrut?
Jupiter3927 Aug 24, 2018 @ 6:14am 
Autstrut is just like adding struts but without the struts.
It's all advanced tweakable so you need to enable it in the main menu options.

They don't add mass and they don't have range limits and they can go through other parts.
But you're limited on where you can connect them.


They're super useful for single column rockets that wobble because you can strut the bottom to the top.
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Date Posted: Aug 16, 2018 @ 11:35pm
Posts: 13