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Should prolly work?
https://github.com/snjo/Firespitter/releases
Yeah, but the majority of mods aren't that sensitive to small version changes.
Some mods from back in 1.3 days still work fine for example. Depends on the mod.
Worth a shot.
The NearFutureSolar mod which was updated for KSP 1.4.3, for example, will load and display all the solar panels, but when you use them none of them work because it is not written specifically for KSP 1.4.4.
Take-Two has made KSP into a very mod unfriendly game.
That's completely false, I'm still using mods from back in 1.2 days on my 1.4.4 install lol.
As always, it depends on the mod, what it does, and how it's coded.
Stop making crap up. You look foolish.
I make mods myself, and I haven't changed one single thing about them since I intitially created them besides updating their version numbers on the release page.
It's the exact same mod, the exact same code, that I wrote back in 1.3.1 days. Still works fine. As do many other mods; some of which I still use personally.
What do you think you'll gain by lying?
Cripes! I was still using the old 1.2 version of Planetshine on 1.4.4 with no problems what so ever till yesterday. Lol!
https://forum.kerbalspaceprogram.com/index.php?/topic/87012-12-planetshine-v0252-stable-v05-experimental-4-october-2016/
Here's another fellow who posted just half an hour ago who seems to be getting along just fine with outdated mods.