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How I know that? I have had as bad ones too. So it is not an offence, it's a constatation. Can't handle the truth, not my problem.
Also Stock hinges are not really hinges. It means misusing all kind of parts creating moving connections, which aren't connections at all in games mechanics! It's just hanging one part on another between two docked states. Or bending tiny parts using landing gear or other tricks. It's all ugly and terrible. Some, very few persons, have managed to create good looking, carefully designed planes where all that is well hidden and the docking system is also well arranged and considered. But building things as good requires a lot of skill and creativity. It is no easy task. You want to dig there, good luck.
The simple truth is regular planes will always be better, more sturdy compared to those with fake hinges. No matter how great you make them after hundreds of hours spent trying. I'm just giving you fair warning. Want to waste time or feeling really talented? Again - good luck. May as well be the case. Just don't expect quick wonders.
Going the route you do right now will waste a lot of mass on extra engines and construction. Which means less range, less payload. Exactly like in real life VTOL planes have worse overall stats.
I would really start with googling creations of other talented guys. You will learn how it is done and how to make that look nice. You will also hear about their struggle with some issues.
Are you always like that ? If a friend ask you for tips to make a great cake do you go like : '' cake are too sweet and I prefer pulled pork. Many people do great cake you should ask them''
BTW I'm not buthurt with what you think of my design. Of course I know it's just average. I've seen enough youtuber's creation to know were I stand regarding quality of design and I do not aspire to achieve legendary builder status either. If you can't refrain from being so pedant, at least try to conceal it a bit.
It's not necessarily "easy", it's just the right way to go about it. Imagine trying to make a quadcopter drone fly without each engine's throttle being independently controlled by the computer in response to user input. It wouldn't even remotely work.
That's exactly what this mod does, and it solves the OP's problems in exactly the way we would in reality. As you said, to each his own.. but for me that's about as rewarding as it gets.
Here's my latest 100% stock swing mounted engine "prototype."
http://steamcommunity.com/sharedfiles/filedetails/?id=1280066450
Engines down for VTOL.
http://steamcommunity.com/sharedfiles/filedetails/?id=1280063477
Engines up for flight.
http://steamcommunity.com/sharedfiles/filedetails/?id=1280063324
Both engines swing from their pointing downward VTOL configuration to rearward for horizontal flight with the push of a button, even while flying.
Do not use jets. Use props or rockets.
Jets have a spool up time and a spool down time, and as such, will always lag behind in terms of control. This means that it will be very difficult to stabilize the VTOL. Both rockets and props have much more immediate response.
Second, if you really want to make big VTOLS, and especially if you insist on using Jets, get yourself a mod like TCA that will help you balance and tune individual throttle response to control input.
Here's a link to TCA (you should use CKAN to get it though):
https://forum.kerbalspaceprogram.com/index.php?/topic/97154-131-throttle-controlled-avionics/
http://steamcommunity.com/sharedfiles/filedetails/?id=1292528124
http://steamcommunity.com/sharedfiles/filedetails/?id=1292528988