Kerbal Space Program

Kerbal Space Program

Transporting Loose Cargo
Does anyone know of a good way to secure loose cargo. I use the Kolonization mod and I want to transport some of the base buildings to a new site. Obviously I use mods so any creative way is welcome! Most of the components including a rover I want to take fit nicley in a mk3 cargo bay.
Originally posted by Manwith Noname:
Originally posted by Damon:
...without a current build of infernal robotics.

https://forum.kerbalspaceprogram.com/index.php?/topic/170898-wip-infernal-robotics-next/

Not sure if the robostruts are integrated in the base package. Think they were from the model rework.
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Showing 1-6 of 6 comments
andylaugel Jun 5, 2018 @ 7:50am 
The Klaw is a stock-game way of docking with anything. Build a vessel to land, dock, and take off with the base parts.

Docking ports of course are a more reliable way of connecting two vessels. It might be a bit tricky to get them to line up, but this would be a good way to secure and detach a rover in a Mk3 bay.

With the KIS/KAS mod, you can attach, move, and detach parts on the fly using a kerbal with a few tools--docking ports, wheels, etc. Have them move your base parts to your lander and attach them somehow.
PolecatEZ Jun 5, 2018 @ 9:00am 
I have it loaded but never really make use of it, Kerbal Konstruction is part of USI mods. Basically you box things up and unpack the box at your destination.

I also use one called KSTS that allows you to put full ships/stations in orbit once you establish the cost and weight you can lift via the recorder. Its a cool challenge to see how much you can cut your price/ton to orbit down.
Manwith Noname Jun 5, 2018 @ 10:18am 
I've used parts from Infernal Robotics to do this in the past...

https://steamcommunity.com/sharedfiles/filedetails/?id=626476676

...there's also Quantum Struts which might work for this. Not sure if it would need to be the same vessel though.
A_Wild_Noodle Jun 5, 2018 @ 11:40am 
Thanks for all the responses! I tried the claw before posting this and it was not working with some of my rovers with modded parts. I like the docking ports but they get in the way a lot without a current build of infernal robotics. I'll definitley check out the robotic struts and KSTS mod!
The author of this thread has indicated that this post answers the original topic.
Manwith Noname Jun 5, 2018 @ 12:03pm 
Originally posted by Damon:
...without a current build of infernal robotics.

https://forum.kerbalspaceprogram.com/index.php?/topic/170898-wip-infernal-robotics-next/

Not sure if the robostruts are integrated in the base package. Think they were from the model rework.
A_Wild_Noodle Jun 5, 2018 @ 12:26pm 
Thank you sir!
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Date Posted: Jun 5, 2018 @ 6:57am
Posts: 6