Kerbal Space Program

Kerbal Space Program

Drepface Mar 15, 2018 @ 10:04am
The stupid bobcat engines can't lift my Gemini!
WHYYYYYYY!
i removed some fuel and IT STILL WONT GO
Last edited by Drepface; Mar 15, 2018 @ 10:06am
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Showing 1-6 of 6 comments
Chibbity Mar 15, 2018 @ 10:10am 
TWR is too low?

Where are you testing it?

What works on the Mun, won't work on Kerbin obviously.
ScarfacE Mar 15, 2018 @ 10:20am 
As Chibbity already said, your Thrust to Weight Ratio (TWR) is too low. So you can try a better engine or loose weight in upper stages. You can also try some advanced staging methods:

https://www.youtube.com/watch?v=_0o1CB0hRDQ

I would recommend that you install MechJeb as well. You can toggle a screen that shows the current Delta V, this helps on building the rockets.

https://forum.kerbalspaceprogram.com/index.php?/topic/154834-131-anatid-robotics-mumech-mechjeb-autopilot-270-08-january-2018/
Chibbity Mar 15, 2018 @ 10:24am 
Get KER instead, all the same info; none of the autopilot BS.

https://forum.kerbalspaceprogram.com/index.php?/topic/17833-130-kerbal-engineer-redux-1130-2017-05-28/

Works in 1.4.1
Last edited by Chibbity; Mar 15, 2018 @ 10:24am
RoofCat Mar 15, 2018 @ 11:44am 
read thrust kN on engines, multiply ship mass by 10 (9.81) for Kerbin launch. See which one is bigger. If thrust is bigger, you will lift off. If weight (mass*gravity) is higher, you obviously won't. You can see mass in bottom right corner clicking on info icon. Adding one zero at the end shouldn't be too hard :)
Very useful during building stuff.
Last edited by RoofCat; Mar 15, 2018 @ 11:45am
Technicalfool Mar 15, 2018 @ 12:16pm 
One of the missions includes a Titan II GLV and an Agena target vehicle that you can use as a simple example on how to create a Gemini-alike that's capable of getting to and from a 300km orbit with enough fuel (just about) to maneuver and dock with.

The two craft should be located in (KSP directory)\GameData\SquadExpansion\MakingHistory\Missions\Meet Me in Zero G\Ships\VAB. Copy them from there into your save's VAB directory and you will be able to load them from within a non-mission game save (assuming you have the parts unlocked, if in career/science modes).
ScarfacE Mar 16, 2018 @ 3:43am 
Originally posted by Chibbity:
Get KER instead, all the same info; none of the autopilot BS.

https://forum.kerbalspaceprogram.com/index.php?/topic/17833-130-kerbal-engineer-redux-1130-2017-05-28/

Works in 1.4.1

Ohh KER is working with 1.4.1?... I still prefer MechJeb cause I always install it and I don't want to install an additional mod for Delta V and TWR stats. Later in the game, I don't wanna fly every single mission and I actually learned a lot of maneuvering etc. from MechJeb.
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Date Posted: Mar 15, 2018 @ 10:04am
Posts: 6