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My only little niggle is that the new parts aren't in their own category in filter (or have an icon) to make them easier to find. Sure the parts with variants are easy to spot, but not all of them do.
All in all, the engines do feel somewhat balanced with existing parts. I was hoping for that. Wouldnt want a DLC with OP engines which completely replaces what we have in the base game. Even the Wolfhound with its awesome 412 ISP is balanced with its weight of 2.5t vs 1.75t of the Poodle.
The M.E.M. kind of throws the balance out of the window. It replaces the Lander Can Mk2, with less mass, but same space for 2 kerbals, while still providing monoprop, RCS, and built-in fuel! It doesnt have a reaction wheel, but even if you add one you'll still be at much lower mass. Also, can someone explain to me why there are 2 attachment nodes under the M.E.M., and it's impossible to attach to the outer one?
The Structural Tubes seem unbalanced too. Any one of them have the same mass. Also, you can use a very short variant or the longest variant, and both will have the same mass too! Looks cheaty to me.
I think the Mk2 pod looks ugly and would rather have it look more like the Mk1.
The Soyuz capsules are too good reentry capsules. I can drop from Minmus straight to Kerbin in a 40k periapsis and burn just 1 unit of ablator. If I drop straight down and not worry about G-forces, then it's like 0.15 units spent. I imagine you can drop straight from Duna to Kerbin and not worry about heat with these babies.
But my biggest concern is that there are absolutly no parts for the N1. Sure it was a fail but I always wanted to see it fly, at least in a video game. KSP could've just done that.