Kerbal Space Program

Kerbal Space Program

Ant 2018년 3월 13일 오후 2시 05분
tips for eve lander design?
I am trying to design an eve lander, but have 2 problems, first, the lander is very unstable during reentry and tends to tumble, or point in a direction such that it is not protected by the heat shield. Second, I feel like I may need more delta-v, since I cannot guarantee that I will land on the highest point.
this is a screenshot of the lander
http://steamcommunity.com/sharedfiles/filedetails/?id=1330229444
Ant 님이 마지막으로 수정; 2018년 3월 13일 오후 2시 06분
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AoD_lexandro 2018년 3월 13일 오후 2시 08분 
For tumbling, you need to make the center of mass lower down and/or add more reaction wheel control to hold retrograge properly.
Ant 2018년 3월 13일 오후 2시 12분 
what about the delta-v?
Chibbity 2018년 3월 13일 오후 2시 14분 
Eve is one of, if not the hardest planet to return from.

You may want to content yourself with a landing, unless you are really determined.
Chibbity 님이 마지막으로 수정; 2018년 3월 13일 오후 2시 14분
maculator 2018년 3월 13일 오후 2시 22분 
My last lander exploded. It made a nice decend, proofed to be able to take off (i testet it with hyperedit) but it always exploded ~1500m above groud while going only 12m/s.

That planet is cursed, but I'll be back!
RoofCat 2018년 3월 13일 오후 3시 23분 
1. use aerodynamics to your advantage
http://steamcommunity.com/sharedfiles/filedetails/?id=860194624
Actually one 1+1 shield should be enough, if the balance is right. I was just testing stuff.

2. you have TWR 1 there, gl with that ;/

3. single strut has the mass of 50kg. No idea what are you doing there with probably 1t+ extra just from the struts.

4. KER doesn't know it, but you will have to launch from Eve in an atmosphere, that's 5 times thicker than the one on Kerbin. Do you think your aerodynamics are great for that?

5. more issues eventually. Don't go to Eve except one way with some probe or if you have done everything else already. It is the hardest trip in KSP.
maestro 2018년 3월 13일 오후 3시 37분 
Couldn't you just deploy and repack the chutes to stop the tumbling? Been forever since I went to Eve.
RoofCat 2018년 3월 13일 오후 3시 47분 
Maestro4202님이 먼저 게시:
Couldn't you just deploy and repack the chutes to stop the tumbling? Been forever since I went to Eve.
those big chutes have terrible drag even while packed. And iirc they weren't exactly worth 3 radial chutes each. Rather bad ones. I used chutes on decouplers for Eve landing so I can drop most of them (except the one for Kerbin reentry) even before I start the launch from Eve and save a few tonns. Not trying to tell you should do it my way. You can try to find a better solution eventually.

I'm just seeing eventual high drag here and a flip situation with TWR being 1.01 or less at times. Fun spoiler - Dart engines are great for Eve, but they also don't have gimbal. Can't see fins either. Nor powerful reaction wheels.
So it is not a launcher, more like hovering and falling creation with high drag flipping it in case it manages to gain some speed against all odds. Just a guess of course, as I haven't seen it flying, but rather high probability.
RoofCat 님이 마지막으로 수정; 2018년 3월 13일 오후 4시 06분
Ant 2018년 3월 13일 오후 4시 19분 
RoofCat님이 먼저 게시:
Maestro4202님이 먼저 게시:
Couldn't you just deploy and repack the chutes to stop the tumbling? Been forever since I went to Eve.
those big chutes have terrible drag even while packed. And iirc they weren't exactly worth 3 radial chutes each. Rather bad ones. I used chutes on decouplers for Eve landing so I can drop most of them (except the one for Kerbin reentry) even before I start the launch from Eve and save a few tonns. Not trying to tell you should do it my way. You can try to find a better solution eventually.

I'm just seeing eventual high drag here and a flip situation with TWR being 1.01 or less at times. Fun spoiler - Dart engines are great for Eve, but they also don't have gimbal. Can't see fins either. Nor powerful reaction wheels.
So it is not a launcher, more like hovering and falling creation with high drag flipping it in case it manages to gain some speed against all odds. Just a guess of course, as I haven't seen it flying, but rather high probability.
That is exactly how it flies, any tips on maximizing delta v? I have been pretty much everywhere else in earlier versions, but never a successful flight to Eve.
Ant 님이 마지막으로 수정; 2018년 3월 13일 오후 4시 21분
maculator 2018년 3월 13일 오후 4시 25분 
I had plenty of successfull flights to eve, just can't return^^





All those brave souls :(
RoofCat 2018년 3월 13일 오후 4시 31분 
snakegamer님이 먼저 게시:
That is exactly how it flies, any tips on maximizing delta v? I have been pretty much everywhere else in earlier versions, but never a successful flight to Eve.
If you have been everywhere, you should know by now how to improve it even further - get higher TWR for takeoff or more delta v with more stages.

I do have Eve lander designs, but I thought you aren't exactly asking about full scale spoilers yet.
So ... try harder? :)
Also I already shared some ideas how to save a few tonns for takeoff and recommended to take care of drag and SAS too.
doum 2018년 3월 20일 오전 8시 48분 
I did land many ship on EVE.
http://steamcommunity.com/sharedfiles/filedetails/?id=1336906651
My problem is to get off it. Land up to 500tons ship. light ship, medium weight ship.
To me landing is relatively easy to do now. But i never been able to lift off. Ship always land on a hill. And i cant correct it straight up fast enough when i lift off. So the ship turn and go back down and crash.
I even land that 500 tons Kerbin ssto knowing it wont lift off.
http://steamcommunity.com/sharedfiles/filedetails/?id=1336909316
doum 님이 마지막으로 수정; 2018년 3월 20일 오전 8시 51분
MechBFP 2018년 3월 20일 오전 9시 23분 
Here is the beast I made that could get back to orbit (and that was it).
http://steamcommunity.com/sharedfiles/filedetails/?id=862335728

Asparagus staging is an absolute requirement as you need every last dV you can possibly muster.

EDIT: You need about 8000 dV on average to get to orbit.
MechBFP 님이 마지막으로 수정; 2018년 3월 20일 오전 10시 31분
doum 2018년 3월 20일 오전 11시 09분 
Mehhh, i need to rethink my design. Thumb up.
MechBFP 2018년 3월 20일 오후 1시 03분 
snakegamer님이 먼저 게시:
RoofCat님이 먼저 게시:
those big chutes have terrible drag even while packed. And iirc they weren't exactly worth 3 radial chutes each. Rather bad ones. I used chutes on decouplers for Eve landing so I can drop most of them (except the one for Kerbin reentry) even before I start the launch from Eve and save a few tonns. Not trying to tell you should do it my way. You can try to find a better solution eventually.

I'm just seeing eventual high drag here and a flip situation with TWR being 1.01 or less at times. Fun spoiler - Dart engines are great for Eve, but they also don't have gimbal. Can't see fins either. Nor powerful reaction wheels.
So it is not a launcher, more like hovering and falling creation with high drag flipping it in case it manages to gain some speed against all odds. Just a guess of course, as I haven't seen it flying, but rather high probability.
That is exactly how it flies, any tips on maximizing delta v? I have been pretty much everywhere else in earlier versions, but never a successful flight to Eve.
You ideally want a high TWR (like 1.5), as the faster you get away from the surface, the sooner the atmosphere becomes thin, and the less overall DV you will need because of increased engine efficiency.
This is why my design had those vector engines. They get disposed of almost immediately, but they help me get to 5km or higher (can’t remember) a lot quicker, which makes the darts much more efficient. This craft was designed to make it to orbit from sea level.
Gob 2018년 3월 20일 오후 4시 36분 
You need to streamline that thing a lot. That's the key to Eve, not bolting on more dV, which usually just leads to more drag. You can get to orbit from sea level with <6kdV with a skinny craft.
That landercan will be creating huge drag. Use the mk1 capsule instead. Even though it weighs a little more, it is much more aerodynamic than that brick.
Use round intakes on the top of your stacks because they have very low drag.
Dump chutes and landing gear before liftoff.
Get rid of every bump and lump not essential to lifting. Including fuel ducts, struts, experiments, antenna, etc.
To keep the craft prograde during reentry attach a LOT of airbrakes on the top that you dump before liftoff.
Get off the ground quick (TWR ~2) and keep the AoA close to zero all the way through the atmosphere.
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