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You may want to content yourself with a landing, unless you are really determined.
That planet is cursed, but I'll be back!
http://steamcommunity.com/sharedfiles/filedetails/?id=860194624
Actually one 1+1 shield should be enough, if the balance is right. I was just testing stuff.
2. you have TWR 1 there, gl with that ;/
3. single strut has the mass of 50kg. No idea what are you doing there with probably 1t+ extra just from the struts.
4. KER doesn't know it, but you will have to launch from Eve in an atmosphere, that's 5 times thicker than the one on Kerbin. Do you think your aerodynamics are great for that?
5. more issues eventually. Don't go to Eve except one way with some probe or if you have done everything else already. It is the hardest trip in KSP.
I'm just seeing eventual high drag here and a flip situation with TWR being 1.01 or less at times. Fun spoiler - Dart engines are great for Eve, but they also don't have gimbal. Can't see fins either. Nor powerful reaction wheels.
So it is not a launcher, more like hovering and falling creation with high drag flipping it in case it manages to gain some speed against all odds. Just a guess of course, as I haven't seen it flying, but rather high probability.
All those brave souls :(
I do have Eve lander designs, but I thought you aren't exactly asking about full scale spoilers yet.
So ... try harder? :)
Also I already shared some ideas how to save a few tonns for takeoff and recommended to take care of drag and SAS too.
http://steamcommunity.com/sharedfiles/filedetails/?id=1336906651
My problem is to get off it. Land up to 500tons ship. light ship, medium weight ship.
To me landing is relatively easy to do now. But i never been able to lift off. Ship always land on a hill. And i cant correct it straight up fast enough when i lift off. So the ship turn and go back down and crash.
I even land that 500 tons Kerbin ssto knowing it wont lift off.
http://steamcommunity.com/sharedfiles/filedetails/?id=1336909316
http://steamcommunity.com/sharedfiles/filedetails/?id=862335728
Asparagus staging is an absolute requirement as you need every last dV you can possibly muster.
EDIT: You need about 8000 dV on average to get to orbit.
This is why my design had those vector engines. They get disposed of almost immediately, but they help me get to 5km or higher (can’t remember) a lot quicker, which makes the darts much more efficient. This craft was designed to make it to orbit from sea level.
That landercan will be creating huge drag. Use the mk1 capsule instead. Even though it weighs a little more, it is much more aerodynamic than that brick.
Use round intakes on the top of your stacks because they have very low drag.
Dump chutes and landing gear before liftoff.
Get rid of every bump and lump not essential to lifting. Including fuel ducts, struts, experiments, antenna, etc.
To keep the craft prograde during reentry attach a LOT of airbrakes on the top that you dump before liftoff.
Get off the ground quick (TWR ~2) and keep the AoA close to zero all the way through the atmosphere.