Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Higher proof alcohol will burn better.
Gunpowder will work but it might blow up your rocket if you use too much.
Keep it dry, though.
They're cheap solid booster engines that'll make your starter rocket. You probably shouldn't do this in your backyard. They're pretty damn safe though, worst you can do is set fire to wherever you launch from. It won't ♥♥♥♥ you up, but it will make your ears ring.
As for using model rocket engines, an 18mm engine won't go much higher than 1500 feet under ideal circunstances. The highest I've ever seen anyone get with a mid-power engine (up to a G) is 2/3 of a mile.
add rocket bell
add liquid nitrogen
fly to the moon
If you are deadset on making your own fuel, a mix of sugar and a nitrate ferilizer is probably your least dangerous option. Get a camping stove, take it outside, put a 1 to 1 mix in a frying pan you don't care about, and slowly heat until the sugar melts and you get a nice slurry, pour into a mold and add a toothpick or somthing else to leave a small hole for a fuse, and let it cool. If at any point it ignites, let it burn, because you are not going to be able to put it out, but be ready for any secondary fires. Start small, and work your way up.
For the love of every god ever worshiped by man, stay the hell away from liquid fuels. Without proper plumbing and enginering knowlege, all you will end up making is a pipebomb.
Sure, use an accelerometer to detect burnouts and you can stage all day. Your only real problem is clean seperation, and the stages not accidentally lighting the stage above it.
I'd be interested in the solution for clean seperation, because standard procedure in model rocketry is for stage 2 to rip itself free of a paper sleeve. Not very classy, wildly problematic as you'd think. Maybe I need to find an old WW2 vet and get some cordite