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I think that the achievement in landing on the moon is in designing the rocket and executing the mission and not in struggling with the controls/interface/etc.
Going back through them as an experienced player, I still found a few interesting things to learn. I also found a lot of flaws in them as well. In one (intercept/docking?), it suggests using the RCS thrusters, but it doesn't explain how to use them until much later in the same tutorial.
On a related mater, the ship designs that appear in the tutorials, scenerios, and stock ships do leave a lot to be desired. They are sufficient for what they are being used for, but aren't particularly well designed or efficient. Flying these can be more challenging than a craft designed by a semi-experienced player.
For that sort of thing, the tutorial is quite useful. It walks you through some of the more important user interface features that are quite well hidden (too well hidden - I love the game but some of the UI decisions are kinda dumb because they made vitally important controls imposible to discover through user exploration.
The problem I have with the tutorial is that it tries too hard to be "cute", which detracts from its purpose of just getting to the point and explaining things. Often you'll find the dialog boxes that pop up contain about 10 sentences, of which only 2 actually mean anything and the other 8 are "cute" flavortext fluff that mask the relevant information.
So yes, you should play the tutorials through, but they can get a bit infurating with the low information to fluff ratio. I'd suggest only playing the beginner first ones at first, then playing the game for a bit, then coming back to do some more tutorials, then play the game for a bit, then a few more tutorials, etc. It will make the tutorials make more sense, and it will make you more skillfull at realizing what the important information embedded in them is.
They sort of long (and not exactly boring), but you'll be much more informed about how to play this game if you understand the basic concepts.
edit: also recommend Scott Manly's videos
I would skip them myself, only do them if you can't figure out how to do things yourself. It worked for me: it only took 5 years to become a skilled KSP rocket scientist.