Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
No matter if you use controller or not, you will rarely be able to get them stable again, not to mention that even if you do manage it, you have wasted (probably mission critical) amounts of fuel.
Needs better rockets.
Now I'm not saying it wouldn't be a bit easier with a controller, but again it shouldn't spin to begin with. If you need to recover from spins a lot, you are clearly doing something wrong in building the rockets.
But still, even with a good controller, rockets spin out so fast that you simply can't really balance it out manually since the directions hop violently all over the place.
My point is, if you can't do it with K+M, you won't have much more effect with a controller because that's not even the issue.
ts true my rockets arent the best but only recently have a started to play ksp. the frustrating part is that even in sandbox mode I cant get rockets out of a spin in orbit even with RCS
This^
A proper rocket looks like an arrow, weight at the tip, sturdy shaft, fins at the rear.
Also, to consider, WASD is a bit of a nuisance to control simply because it's binary input. It's either ".................." or "FULL POWER DAMN YOU!!!" with nothing inbetween.
Second thing is that if a rocket goes into a spin (end over end) within the atmosphere, it's basically dead. Doesn't matter what controller you're using, recovering from that is practically impossible. It doesn't matter how your rocket is built, if it's flipping it's doomed. Rockets aren't airplanes (unless you've built a spaceplane, then maybe you can recover.
Anyway, don't blame your controller or piloting skills for not being able to fix a flipping rocket. Nothing can at that point. The time to fix that problem was before you launch it.
PS: The #1 reason for a rocket flipping uncontrollably when you're new to KSP is that you're going TOO FAST. Put a big engine on a rocket and watch it leave the launchpad like an arrow shot out of a bow and it's extremely likely to flip, because when you get into the higher atmosphere you'll be going so fast the air is like hitting a brick wall. Watch real rockets launch. They lift off very slowly. Get your own rockets to do that and I suspect your problem will disappear.
I'd tell you to aim for a launch TWR of about 1.2-1.25, but you can't use that information without mods.
I don't feel it's absolutely needed for rockets, though. They shouldn't really require that sort of long-term, subtle control.
It also reduces the overall control authority to a fraction of maximum, though, so it will actually be WORSE for trying to fix the OP's problem recovering from a spin, so be aware.
Easy enough to check in ksp, it shows the result of the input bottom left.